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Invertium

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mariomanzanares polycounter lvl 5

Hello World!
I'm extremely excited to introduce you Invertium, a a 2.5D platformer indie game I'm developing in my free time with my friend Chris Estevez.
I will be in charge of the graphics, from 2D concepts to 3D game ready models. He's the developer and also, the game designer and founder of Lunar Kingdom.

As big fans of polycount, we wanted to open our own dev-thread since the very beginning. We feel ambitious with this, but at the same time we are very humble, and as the only artist of this project I would really appreciate all the comments and feedback from the experienced dwellers of this forum. Thanks in advantage, and feel free to share your thoughts!
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This is Ana, the main character of Invertium. She is a capable strong woman, a mother and an ex-soldier.

The world where she lives in has been suffered recently a war against a non-human civilization of individuals with the power of alter the gravity to will, and the humanity is trying to mimic this astonishing power by making experiments with parasites that give this ability to their hosts. But no man alive has been able to resist the aggressive symbiosis with the parasite… until they tried someone capable of carrying another life inside: a woman.


Even since the very beginning, I tried to show the non-human life Ana is carrying shining through her clothes, futuristic exoskeletons or even weird apparatus, but it wasn’t until I drawn some indian inspired tattoos when I was satisfied with her look. I wanted her to look like a strong woman, but I didn’t want to cover her body with unnecessary machinery, and I wanted her design to read as a test subject with some easy-to-wear maillot without over-sexualizing her femininity with ridiculous tiny outfits.

It’s a strong fact that we are two men making this game, but we want to see more strong women portrayed in this media, so it’s very important for us to do this right. Interpretation (even idealization) is a big part of the design process, but I ended up looking at real woman examples, like Samantha Wright. She represents a lot of things that I wanted to see in our protagonist, and I guess her influence is pretty obvious in the design, right? :)

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I’m very happy with Ana´s design, even though this is a “1.0 version” of her and I’m sure we will iterate the design over the development of the game. All the comments, feedback and even random thoughts about it are welcome!

Ana was sculpted in Zbrush, then retopologized in Maya and finally painted using the new Substance Painter (Allegorithmic). We want to make a game playable by everyone, so I tried to keep the poly count to the minimum and stay very low poly.

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Even since the very beginning, I tried to show the non-human life Ana is carrying shining through her clothes, futuristic exoskeletons or even weird apparatus, but it wasn’t until I draw some indian inspired tattoos when I was satisfied with her look. I wanted her to look like a strong woman, but I didn’t want to cover her body with unnecessary machinery, and I wanted her design to read as a test subject with some easy-to-wear maillot without over-sexualizing her femininity with ridiculous tiny outfits.

tumblr_nh3n32bqhu1u2a7pmo2_1280.jpg

There’s a “street” version of her outfit for the levels beyond the lab (the “tutorial” ones) but I will speak about it in further updates :)

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