Quick noob question for you guys. I am looking for a way to lock a edge loop or other component into place. Not the entire object just a component within the object. So that edge loop that is set can remain unchanged while I work on other loops that are around it. Is this possible??
I’m working on a FPS game where I need to spawn decal on the wall behind an enemy I shot after the bullet went through the enemy, the problem is, when the decal get passed some worldstatic objects, it projects long stretched lines on them along the way it goes. I wonder is there a way to make the decal “wrap” around the…
If I don't put exit and I have selected multiple objects then when one export is finished it starts another one for every selected object. It is certainly not the best script, but I don't know better for now :D
I would think there is a way to export the mesh correctly scaled from Pixys Studios or inventor. If it's importing with incorrect scaling into max from an FBX, then something is incorrect with the scale before it's even imported. Max won't apply scale to fbx's that have models with say 235% scale or whatever, it'll retain…
Hello @BrunoWerneck Right click on your texture node->convert to texture object. You can also place a "texture object parameter" node if you want to change it in a material instance, and assign the texture to it after placing the node.
Also it depends on the software you use.. I could tell you that you can make that in a few clicks with 3ds Max's Spring object under create>Dynamic Objects>Spring but you are probably using another application.
solid color and glow map? OR you could make it 2 objects and give the glowy part one of the cool green gooey mats from udk im not sure how that would work, or if it would need to be 2 objects
Select your objects and in the Lighting window select the Object tab. Then in the Advanced Parameters dropdown, choose Create New... You should then have a whole bunch of new options to choose from including baked tag and system tag.
I have an old script that works well for this. With an object selected it will refresh all materials assigned to that object. With nothing selected it'll refresh all materials. I have it assigned to a hotkey. http://dl.dropbox.com/u/1889770/alexxUpdateFileTextures.mel
So much awesome, I love it all. The one thing you might want to switch around is the thumbnail for the props, the chain link seams kind of weak as a lead off object compared to the other objects in the same category.