I quickly scanned over that, I can't see what the smoothing groups you have specifically set up on purpose actually are. Only time that is apparent you have intentionally set up the smoothing on the mesh is when you removed the smoothing and have a completely faceted model. Unless you want a completely smooth shaded model…
'You should never do that' is just high drama. He probably heard that off someone else who heard it off someone else, never questioned it, passed it on to you.........and the myth was born..... You can scale your objects at any stage in the process. Just reset the xform/collapse the transforms and you're good to go. It's…
very true :) Could also look at this topic in a way of cliche being that just a cliche thing is modeled, without a story, concept, or history added to it. edit: in relation to your prof's comments, am pretty sure he/she's stressing this to help you stand out and not fade into the sea of Angkor Watts and classical…
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Good evening all, For a uni assignment we had to build either robots or mechs, or anything similar to those two concepts. Initially I set out to build a transformer called Arcee but I re-designed it a bit to try to make it into something more personal. In League of Legends, one of my favourite characters is Nidalee so I…
Hello Allegorithmic team. I am looking for a way to precisely control image projections onto a model in Painter. Now of course I am aware that I can paint and therefore "bake" to static pixels any texture image using the projection tool/brush ; but what I am actually looking for here is something similar to the dynamic…
Hey everyone! I'm Jasper, I'm currently freelancing and looking to update my portfolio and eventually move in to a studio position. Working at Riot is a big goal of mine, they've had that illustrator position open for a while now and I'm gunnin for it! I thought this would be a great chance to get some League of Legends…
Intro I'm looking to hire a hard surface modeller capable of creating a set of ships for a space combat game. Ideally I'd like to find someone passionate about sci-fi and space ships in general, who would be interested in forming a working relationship for continuous work on this project and future projects as well. Ships…
Hi folks, I've started a project to create an animated mechanical dinosaur, which by the end should function in Unreal Development Kit. It's mostly an art project, however. Please take a look! Any feedback or advice you guys can give me would be awesome. This is the dino I've been recreating: CURRENT UDK SHOT (scroll down…
Hey so I've been doing a lot of research on these topics but the little things are stumping me. I created a jellyfish head out of an nCloth mesh, assigned a couple locators to the top and bottom ring of verticies, and applied a squash deformer to the mesh. I then animated a bounce upwards using that system. However, the…