I'm able to get the cut and comb brushes "working"(bout as good as they ever will in in Maya: Xgen). But even if I max the size of the density brush, it doesn't register at all. I've tried playing around with the other settings as well. The tool settings, and even deleted, and made a new sculpt layer. Hit the edit button,…
Thank you everyone for your interest. The gig has been filled. ------------------------------------------------------------------------------------ I’ve been working on a spiritual successor to Future Cop LAPD for a few years now, but I’ve been having a difficult time finding an animator for the occasional job animating…
Hello! My name is Sâmara Lígia and I'm a Brazilian artist. I've been a freelancer for a couple of years, and have a passion for making characters and illustrations.I have a variety of background and experience, besides a good eye for shapes and colors. Hope you consider me and see my portfolio! My portfolio is…
Hi all, I've been working on this node based gltf viewer because nodes are cool af, you can check it on the link here or you can go to this demo link. Its still work in progress so its in read only mode, you can inspect the scene but cant do any edits.
Unreal Engine PCG Parameters Explained: Control Everything from the Level Learn how to use PCG parameters in Unreal Engine to control trees, rocks, grass, and scaling directly from the level. This tutorial shows how to build a flexible and efficient workflow without reopening the PCG graph. https://youtu.be/f0-wWtI7KPk
Hi! Here’s something I’ve been working on recently All done in Blender, I worked it out from concept to finish. Music: Salvatore Ganacci - Horse https://youtu.be/J5qpo2gcUdY
Hi everyone, I’m opening availability for new opportunities. I’m a character rigger and technical animator with 9+ years of experience working in game and media production. I focus on building clean, animator-friendly rigs that are production-proof and scalable. I specialize in: * Game-ready character rigs * Unreal Engine…
Hi ! My name is Anton, a head of the Art Outsourcing studio “Skymoons Kyiv” based in Ukraine*. We specialize at creating graphic content for AA/AAA Video games and Animations in different art styles and for different platforms such as PC, Consoles, Mobile, etc. The inhouse team is less than 15 people but all of them are…
It may just be boys talk. Teams back then will have been far more homogeneous than nowadays with less of an age range, far more of a gender imbalance and so on. So if you were one of the boys you would have fit right in and probably preferred that high-fivin' bitch-slapping style of communicating and working (late-)…