Hello Polycount! This is an ocean material that I have been working on for the last few months. It's still a work in progress, so I'm looking forward to some critique on how I can make it look and perform better. Also, I am going to be doing my best to get into the technical stuff while I'm at it. I watched a tutorial on…
Hi, This will probably sound pretty naive, but I'd like to make really nice renders as effectively (as opposed to as simply) as possible, and am wondering what program is best suited to me. I do (as a complete amateur) high poly hard-surface modeling in 3Ds max, with the intention of making very nice static renders. I'm…
So lets say, you use photogrammetry/scanning of a "flat" (ground) surfaces like ehm.. ground :-), or a brick wall etc. - somewhat "flat" surfaces. You want to make them tilable - ALL the maps (diffuse, normal, displacement etc.) What programs to use to make the process of making them tileable as EASY and as fast as…
Hello polycounters I'm a normal mapping novice who is currently practicing with the technique and hoping to achieve a higher skill/comfort level. I'm working on understanding how any smoothing group info I have on my low detail model is getting baked into the normal map. I thought other beginners might benefit from seeing…
A university project requires a prehistoric creature to be modeled, mechanical elements can be introduced, or a completely mechanized dinosaur can be designed and created. For this project it was decided that a half organic, half hard surface model would be created to allow the model to show strengths in both areas. The…
tbh that portfolio is lacking you have only one asset that could be considered final and even that glove is a bit faulty in places. Otherwise there is a zbrush anatomy sketch/sculpt and another unfinished helmet and a heavy artillery thing that's also not finished but also doesn't sell you as a character artist. so first…
Those ruins were lovely modelled! Two things stood out to me though: 1. Buildings of this style tend to be built onto platforms to keep them from sinking into the ground. You may see walls appearing to pop out straight from the ground but they usually either have hidden foundations or are the contention barriers and…
Hey man! This is looking good so far, however there's a few faults that could easily be cleaned up. First and foremost, a tip I think could help you a lot is bringing the resolution down slightly in the model - especially in the body. Of course once the base is established in lower-poly you can subdivide from there and…
Hey Pogo, This looks like a really cool start! I like the wallpaper but as others have said, adding a bit of discoloration or staining across the surface will help sell the age. Yellow is a great choice though, makes me feel a bit uneasy so that's totally working. Concerning your lighting, the scene is pretty even across…
Hi @Glode Thanks! I'm really glad that you find it interesting :blush: And sure, I can let you know all about my workflow :) 1 -Get a nice concept (which in this case I made it) with an interesting silhouette, proportions and color palette. 2 -Block out the overall shapes and a little bit of details on a 3D sculpt (in my…