Soooo i have never modeled something like bandages before so i dont know where to start? I have a base mesh for the bandage but would i add a shell modifier to it then export it to z brush or leave it as a plane?
hi i'm making new character for my game and i was wondering what is the best way to model the low poly legs to make the best normal map? should i do it in 2 separate pieces or just one? thanks for the help :)
A 3-minute Western short project looking for hi-quality CGI character modellers (3 human characters with 1 outfit each, will need to be built for mocap and cloth simulation) Environment (buildings and environmental elements) and hi-quality props with full PBR materials. All elements will be used in Unreal Engine, for…
model Hi, this is my first submission here. Sculpted in zbrush. Handpainted with polypaint. Retopod with Retopoflow. skinned and rigged with Mixamo. posed in blender. Tail + couple of tweaks in blender (scifi panel base material from blenderkit artist: Jan Hecl)
Just completed a 4 part series to learning Maya Series 1: Modelling https://www.youtube.com/watch?v=pCDylbnQDiM&list=PL9yVNhhnIephh4n8xHI4fRTTEKqULbQ0I