Hi, I am trying bake normal map in Marmoset Toolbag 3.02, where whole LP is one smoothing group. Object is simple cube which I triangulate before baking and exported meshes has only smoothing group data, no more options as are etc. tangent and binormals. Problem isn't classic gradient, where is a large difference in the…
I was going to make a few objects in a set which needed to be textured the same, so I first attempted to use presets. I saved a preset to the folder prompted, and then when I tried to use it on a new project it wouldn't show up. So I eventually figured out it was prompting me to save in the wrong place, and moved the XML…
Hey guys, I'm a maya user switching over to max and I'm running into an issue. Are there known problems when export OBJ/FBX files from Max 2013? I never use to run into any problem exporting from Maya, but now I'm having all sorts of issues. Here is one: Exporting OBJ/FBX with 2 UV shells in Max With these settings (or any…
Hello guys, I've been following some tutorials from Simon Fuchs about hard poly modeling within max and a little bit of Zbrush. In this tutorial he shares some files so that we can use the scripts that he uses aswel, but he only seems to explain how one of them is installed, similar to textools this one is very easy to…
Hello there, These are probably easy answers, but i'm a self taught noob. Woot! ok so, 2 questions SVP; 1. Why, when i select an object in my viewport (full screen ortho) it zooms in a great deal and changes to Perspective view? I want the viewport to remain in ortho until i tell it to change myself... Is there a way to…
Please, please demystify this for me. 1. How do I set up the materials in Maya to have the properties like they have in 3DO? It's so basic but I haven't seen anyone go over it in the tutorials I've watched. I open maya and default is lambert which obviously won't work for metallic textures. But I can't use phong or blinn…
Okay I haven't reached next milestone but learned quite a bit in last week. Initially I was turned off by Unreals viewport tools so decided to do level blockout in maya instead. It is definitely feels a lot faster because you have many QOL things like isolate select, invert selections, full suite of modeling tools,…
You need to only have 1 non-overlapping UV inside the 0-1 UV square. You moved one of the overlaps outside the 0-1 square (orange island here), but you didn't move it exactly 1 UV unit. This means it won't be mapped correctly in-game, the texture on that orange piece won't line up anymore. You also need to move the…
Fusion 360 is poor mans Catia... Rhino is the "crayons" of nurbs modeling and it is far more easier to learn than fusion or catia. The main caveat of rhino is that you have to constantly leave "bread crumbs" about what you do. It is very common in rhino that you have to delete your creation and go some steps back and do it…