thanks for the in depth code review- I know it is sluggish at some spots as in most cases it will do for me as long as it works. I will try to improve it with what you have written,- thx a lot for that I once had this idea of creating a website with maxscirp snippets where people could compose their own panels without…
then google for google skills - there are a ton of websites explaining how to squeeze out more of google - add a keyword like "g" to your search engine (if you use somewhat firefox) http://www.timeatlas.com/mos/5_Minute_Tips/General/Searching_with_Firefox_Keywords/ and if you use Opera you can already use it right away…
It's easy! Currently their AI code looks like this: READY 10 AI HEADSHOT BY PLAYER 20 IF AI DISCOVER DEAD COMRADE SHOUT 'WHAT HAPPENED?!?' 30 GO TO 10 All they need to do is add this additional code: 20 IF AI DISCOVER DEAD COMRADE SHOUT 'WHAT HAPPENED?!?'; SHOOT WILDLY IN GENERAL DIRECTION OF PLAYER; BACK AWAY SLOWLY TO…
Bump So, as good as that was, I found yet another way to do this. a way thats better. I call it the "Top-Centered Flared" method. It is completely seamless over 90% of the object even with normals applied. It takes a lot of work to do it though. And some of the information may not translate so well to your software…
The time has come for a new environment art piece to tackle and I'm super excited to get started on this scene and fully document this process through this blog to keep myself on track and not dawdle in the micro details. This project will also be my first time delving into Unreal Engine 5 which will be very interesting to…
I’ve been trying to create panel lines in ZBrush, but they’re still coming out jagged, even with a mesh subdivided to around 25 million polys. is there a better method for getting clean panel lines in ZBrush? Or should i just handle them directly in Substance instead? i have modelled my model in maya, and have imported it…
This may not be the best way to block out an environment. I'm using this temporary texture to help clarify what's happening. Although I am still very much in the conceptualizing stage, I do like the direction it's heading. Still to come: More mining equipment, More traversal paths, More tunneling, More cliff faces, More…
Trailer - Superhive - Gumroad - Artstation Easy but complete management of all scene lights from your N-Panel. Giving you quick access to useful settings at your fingertips. * Camera & Surface Alignment * Color & Temperature Control * Custom Falloff Curve * IES Support Allowing you to quickly and interactively place and…
Hi guys, I have just released PolyUnwrapper 4.0. http://www.polytools3d.com/polyunwrapper What's New + NEW Multi Stitch. Stitch Multiple Shells at once + NEW Packing algorithm and tools + NEW Tool for matching the Shells Width and Height + NEW Grid Spacing and Show/Hide Grid button + NEW Render Offset UVs + NEW Cycle…
hi everyone, a new version of luxinia was released. The package got 2 new demos. One for normal-mapping and one for tile-textured terrain. Another main improvement in this release is the resource viewer, in which you can explore all of your projects resources (materials, particles, models, animations). Each category allows…