Howdy partner, welcome to No Man's Land.
I'm currently building the environment for a gated sandbox game set in the American frontier. The play area will mainly feature a unique mining camp and mine, along with a classic Western town, plus some ranches, farms, and landscapes scattered around.
First, I had an idea for a one-of-a-kind silver mine built on a 1,000-year-old ruin... perched precariously on the side of a cliff... high above a river. It used to be a collection of independent, tiny vertical mine claims, but now it's all owned by our villain, the ruthless silver baron.
Doing multiple iterations during the block-out stage is new to me. My plan is to eventually create a modular kit to replace the blocks. For now, I'll keep experimenting with my virtual Legos until I get all my ideas onto the screen. Then, I'll rinse and repeat with the mine and the town... Easy peasy.
Rarendipity Games
Blender, Unreal Engine, Reallusion
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