Thank you for the thorough feedback post, Peyd3D! I've been chipping at this piece using your advice and I think I'm nearly there. Went with the viewpoint you suggested for one shot. With the wider one, I'm struggling to fit the beacon and the focal piece together. I think they're fighting for the viewer's attention a…
I don't think you'd see a performance impact regardless of the way you texture the car in your last question Chaos. When you're getting into these very specific performance questions, you always need to consider how the asset will be used in game. Just to play devil's advocate: If you had a game where you destroyed the…
As far as I know the "deep" exr stores records of multiple hits a ray-tracing ray does when it goes through a scene for a single pixel . like two intersecting clouds and a wall . I t stores samples of cloud 1, then when it goes through and hit cloud 2 and then the wall/object behind . it can record layers and layers of…
Hello and thank you! Oh boy I certainly see your point...the focus on the two pillar bases on the side is kinda glaring. I can rotate the sun a a little bit without messing it up too much elsewhere, or even adjust the FOV to take them out of the shot completely. I kinda liked the idea of the dome windows making a circular…
Answer: No default gray material or actual color skin texture? Suppose you went here already, Maybe he will respond to a comment posted here: His youtube channel I'd guess since i never even heard of this person, too busy doing stuff of my own but might be a composite situation with layers to get the popping look they are…
Hey all, I'm putting together a little project where all the walls are based off a master material I put together so I can just use a few textures for the different walls then vertex paint different details so they don't look repetitive. In that material I also set a lot of control for me so I can change different things…
I would like constructive cricitism on my recent sculpt. First I'll explain the process of my modeling in hopes that people can give feedback there too (like if I've done a certain step inefficiently) The character I sculpted is from Re:Zero Regulus Corneas. The main reference image and the pose I followed is here. However…
Hi guys! I've tried this one the Unity forums without much help thus far - I'm getting the fairly common 'too many interpolators' error message when trying to get a relatively simple shader working. I'm using #pragma target 5.0 as I'm only targeting Dx11 hardware and it should be more than adequate. My struct looks like as…
A small team of people; me, my two brothers and a famous streamer named bundun are making a "Plants Vs Zombie GW" type game, only one of my brothers know how to model stuff in 3D the amount we need but he 's to busy. so we need YOU to help THIS GAME! down here is a list of what everybody does so far: NotTimson (one of my…
I've been trying to figure out a workflow for myself creating hair cards in Blender. I tried a bunch of add-ons but I'm too smooth brain to get them to work for me so through a lot of struggle and perseverance I finally managed to make something that I enjoy and helped. oh I didn't expect the images to be so big, I'm not…