Hello all, Yes I am new here. I got a little excited after I found some cool concept art on Blizzards Starcraft 2 page and this is the result. I am trying to push this guy as far as possible so I am really interested in getting feedback from you guys on what can be improved. This first image and the turntable video are…
Still thinking through this. I took a detour to learn Marvelous and used it to redo the comforter and tapestry. I'm not sure about that mannequin. Its story is that it's a junkyard find and I like that it alludes to Rachel's dreams of modeling, but I worry it draws too much attention to itself. I watched a GDC talk about…
so about 23 days ago i decide to finally learn how to make proper items for dota, so i challange myself to make 1 item for dota per day this is my item nb. 23 here is adress of steam page steam, any advices for my future items ? also my 1st thread
The easy way I can think of is with particles, but standard particles tend to spread out more than you want, like physical smoke does. So... Create a spline path for the smoke to follow. Create a super-spray about the size of your smoke stream. Create a "Path Follow" force and bind your super spray to it. Now you're…
I like your attention to detail as far as I can tell a very high degree of accuracy going on here, just by zooming in on those tracks (...btw an element that's kinda my thing) because usually not only the largest part but also screen space coverage as well, so stands to reason if modeled correctly then consistency will…
Hi! What does the mesh shading of the lowpoly look like? Is it the same on all parts using the same texture? Are the stacked shells oriented in the same direction? I would expect the final shading (normal map applied) to look off for each part that's reusing texture but that has mesh shading that's different than the part…
For my next project im going to make a well built middle aged man wearing a toga. As far as polycount im hoping to make him 3.5k polys. Here goes 2nd character model and I've already learned alot. Heres what I have so far (Currently 2.1k Polys) CC please.
Hey everyone! Here's a new piece that I started working on a few days ago. I'm going to try and do a better job of regularly documenting my progress. The original concept is by Lena Novikova. I'm starting off by just roughly blocking out each object relative to each other - focusing on form and proportion.