I'm holding him off until CGchat comes back online. He was made for CGchat so I just think it would be a fun welcome back In the mean time I'm working on a demon for Polycount: Polycount Demoness There is also a SDK for her. - BoBo
[Tech DEMO] Gender: Mecha/Action-Adventure based on "Sousei no Aquarion" anime. [What is] Ok, let's start: the idea is the development of a tech demo(2 or max 3 stages/level) that shows off the gameplay, features and basic structure. So I need to recruit a little but powerful team. After that we will have a roundtable…
I am not sure if this the right place for this. I would like to ask some question about everyone's opinions on Demo Reels in General and maybe some specific things as well. From what I was taught and have heard from employers here are somethings that I know about demo reels -have it be no longer then 45 secs of core…
UPDATE #05 I am happy to announce the project was released!!! Walkthrough video: Outskirts Environment Walkthrough (Godot 4.3) Download the build: Outskirts - Godot Environment Demo by jedenjenda23 More images and videos on Artstation: ArtStation - Outskirts, Jan Fidler
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I have an idea for a game and wish to start creating a demo to put out for possible crowd funding via kickstarter. This will be made in unreal 4 engine and as far as the unreal coding and set goes I can handle that myself or may ask for more help a bit later. But first I need a team to help me model, rig, texture and…
Hello Guys! This is my first time posting here and sorry for not having no WIP. So! This is a project that was inspired by the Ragnosaur demo and i thought it'd be cool to make something like that to showcase my models. This is the first time i make something like this in Unreal 4 so it's pretty basic, but i ended up…
I'm working on a project along the lines of the Sherlock Holmes series and Hyper Light Drifter combined into some strange, sexy mess of a project. Currently I'm talking with a programmer about joining, but I'm essentially doing everything myself at this point. I'm currently writing out a design bible for it, so it's still…