Well you need light intensity + color + maybe shadow...That's a lot for a single rgba map. The only way to use 1 single map is the way epic did citadel demo : baking a huuuge lightmap that could catch all the normal maps details in it. At the end, the normal maps aren't needed anymore. Bye bye to specularity. from another…
If by 32 bit you mean 24 bit color with 8 bit alpha/transparency, then I have something working. Also, if you're wondering about a file format, .tif works fine. Its lossless and supports alpha channel transparency. Here is how you will have to set up your render layer for a depth pass with transparency though: Step 1 -…
First of GUNS. plan- -1 Make a gun with help of as much tutorials as possible (just to learn) -2 Make a simple gun with all the information learned from the first one (with out the tutorials) -3 Make a Big-Ass Gun mixing my old Maya techniques with these new learned Zbrush ones -4 Making them Game ready with…
Hello, folks. Doing a bunch of calculations on UV faces and script is pretty slow. What I've noticed is that it works reliably faster if I switch modifier stack from unwrap to one modifier below (epoly in my case). Tried to switch modifiers in script, but it gets confused if there are several unwraps in a row, so I would…
Last Days Hey everyone! I am the Half-Owner of Voidwalker Studios, an Indie Game Development team. We are currently working on a Zombie game and we need a bigger team. What is Last Days? Last Days is an Open-world Zombie Survival Sandbox game. What Engine(s) will the game be using? Last Days is currently using Unreal…
Hello! I want to find out how to retopo and optionally bake multiple objects in 3D Coat without them all merging together when autopoed. Here is what happens: 1. Import a multipart model 2. Work on it 3. Run autopo on it 4. They are retopologised... into a single mesh where they intersect, instead of staying separate.…
vahl: there's 9 tracks from guitar hero available on xbox live. problem is they come in 3 song packs (so there's 3 packs available right now) but each pack costs 500 points. what would be nice is to see something similar to the shivering isles expansion (9200 points I think) and be able to get all the tracks from guitar…
So I have adoubt , so far for making panels for my spaceship I am doing like that :-1: Low poly model , I cut some parts of it to carve out a panel on the panel I apply in this order: 1 Base Edit poly panel 2 Shell 3 Edit poly ( delete the interior faces and add two edge of the borders of the shelled panel ) 4 Symmetry 5…
I have to ask cause i am that dumb, if i go over 1 in the lighting that means my textures are too dark? Cause i was really trying to stay at 1 for my most recent render and i couldn't i had to raise the lights to 3 or more so please help a beginner out who is new to lighting. Sorry i had a bad education so i am pretty much…
So what seems to be the problem exactly ? If you start from mid line you have 1 plane for top 1 for transition 2 for side 1 for transition 1 for front of the cheeks and 3 for the corner/turn front to side http://s000.tinyupload.com/?file_id=75237106542257219936