Hello. My name is Slade. I am a London UK based artist, looking for full time, as well part time work opportunities, in house as well as remote. I offer 2 years of experience in the creative fields of games, marketing and design as well as 2 years of teaching and tutoring experience during my studies at the Academy of…
Hi everybody, We are mainly using max and the real time hardware shading capacity of even 2014 gives oddities with normal maps, still lacks environment map support as far as I could see. Xoliul shader was the better option but is not continued and wasn't quirk free either around 2012-2013. Idealy it would be a sollution…
Hey all together, I just got to check this post again. Thank you all very much for your feedback and knowledge. Indeed its really by far not the best mesh to work with further (it shows also i still have to learn much about character retopology, reflecting the last days until now...). I have to try and fix the mask then…
For anyone interested in this position just a heads up. This person was a programmer for my company, working on an unannounced project earlier this year. After he was let go for breech of contract and mistrust issues he proceeded to contact members from my team in an attempt to recruit them and steal the project from…
Hopefully you all had a great and productive weekend, but it's back to work and back to being a grown up. But to make that seem less sucky we have some goodies for you. * Over 100 free hi-res female ref images * 3D Video capture with Kinect * Holographic sheets. More after the jump. CGChannel So your next model is a…
Hello! My name is Christopher Green, I am an experienced Technical Artist and Environment Modeler. I have been working in the game industry for over 5 years at 2K Marin with 2 shipped AAA titles (Bioshock 2 and The Bureau: XCOM Declassified.) I am very self-motivated, love to learn, I am above all else a dedicated team…
Hello Polycount, to start I'dont really now where to post this thread so I post here ^^ and secondly sorry for my aproximative english so, I'm french i'm studying IT (it's borring...) and i begin to learn 3d since almost two year ago now. later I would like to work in the CG "industie" like the most of you and I ask myself…
If memory serves probably 2004, would have been in my early 40s at the time however working outside the entertainment sector doing automotive pre & production visualisation. EDIT: A tip, start posting work here or elsewhere, peer review can be a standalone catalyst in firing up the passion too 'Git Gud' :)
Hey guys Been forever since i last pimped anything so figured maybe i should ,but anyway I was wondering if you could give me some C&C on these 3 items of intrest. Fn-FAL assault rifle I modeled/textured for my folio/demo reel.It has a diffrent feel to it than my normal work goes I think,much more of a rugged style,which…