Hey, first time poster trying out this place, im up for some suggestions on how to improve my modelling, im currently going for a Disney style character right now :)
I used blender, substance painter and marmoset toolbag for this project. Feedback is appriciated. The model is available : https://www.cgtrader.com/products/elcan-c79-scope
Hello btw , this is my first post in here. I am making a model of myself to put in a few hl2 games. This is what I have so far, clearly it will be used for the normal map.
What is the best way to get a model from Archicad (.pln) to UE4? I have found exporting as an .fbx and then importing to Maya allows me to retain the materials from Archicad. However the big problem that I have is the state of the mesh. The topology is so messy that it is unusable as it is. There is geometry stacked on top…
Hi !I'm new here, and since I want to learn more about anim8or, I figured I should get a model on one of my favorite characters . <font color="red"> </font>