Hello,How can I UV / Texture a complicated scene with multiple objects to look as professional and AAA as possible? I'm hoping to upload it to multiple places once complete such as sketchfab, cgtrader, turbosquid and eventually get it into Unity to display it in engine. For understanding of the scope of this, it is…
Hi guys! I'm currently looking for a coach/teacher. I would like somone who could guide me trough the learning of 3D modeling/texturing. I'm already a self-taught artist since a while but I would like to take things more seriously and I often feel lost in the many software and options. Something like a course a week or…
So I'm rendering some maps right now, and due to the somewhat unconventional pipeline I've set up for myself, I can't have the padding too high or else the textures will bleed over into eachother. However, the padding I have right now is too low, and there are some very visable issues near some of the seems. I'm sure there…
Hi everybody, we´re currently working on a human anatomy project. We have finished most of the anatomical structures and already had a freelancer who worked on the organs. Unfortunately the result didnt meet our expectations. We´re now looking for someone who takes the existing models and improve them, add some details and…
Hello fellow polycounters. I've recently hit a road block in my current project. For the life of me, I can not figure out how to get this affect with my texture work http://cgtextures.com/texview.php?id=18161&PHPSESSID=irdmfho2odhdl45767863cgha0 I've tried brushes and zbrush work but I just can't seem to get that look…
Hi Im new to this forum, and Im glad that I found out about it, it seems like a great place to Network with people already working in the industry, I am 3D Artist trying to make it back into making Video Games, and I was wondering if any one knows of any available positions as a prop/Texture Artist, or anything 3D/2D in…
I'm making a character and we've been told to use 2x1024 for diffuse. So I made my UVs and the only once i started painting i realised i don't know how this is going to work. How can two texture sheets be used for just one model? Do i have to assign with multi/sub object or something? I have no idea what i'm meant to do…
I've sculpted and baked a tilling wall texture in substance painter, to see how the two workflow work together : I really need more ram, had trouble with the high poly . Please critique away :waving:
https://software.intel.com/en-us/articles/intel-texture-compression-plugin-for-photoshop Intel Texture Works does the trick, I use it to save DX11 formats for Fallout 4.
Hello. I would like to ask You very big question. How to make good textures ? I am not asking about how to create dirt, scratches, smooths etc. I am asking about WHERE and HOW to place them ? I found a bunch of tutorials about substance and quixel and they were teaching about genereting masks, about user interface etc.…