There are plenty of coin models available but I want a specific style, the 1859-1907 Indian Head Penny with a ridged side. I'd like the year to be 1866 specifically and for the geometry to match the wikipedia of that design. I don't want just an image mapped flat surface.…
I'm a 3d artist situated in Australia. I have 5 years working commercially in video games, working on previous generation consoles, handhelds and mobile games and ten years all round 3d art experience. I have 16 shipped titles with Tantalus, Sidhe, Pik Pok and some smaller independent developers. In addition to games, I've…
i use caligari truespace its the only advanced modelling program that allows me to model in an advanced way but to answer: at this point, they're functionally the same. Don't worry about it, just model. Try both if you like, and choose which one feels right. But they'll both do the job, and do it well.
I think what you're doing is fine for the most part. What's this model for? Knowing that will help answer your question better. These are some things I would personally do (see image). You could remove a lot of edges to create quads (as seen in green). You could also condense the parts highlighted in yellow to avoid a lot…
Hii!! I am Prasad. I can Visualize almost all types of 3D forms. I can do sculpts of creature , humans, Stylized characters, products for advertisement and 3D printing as well. I am open to all types of freelance works. I can adapt to any type of requirements and feedbacks. Feel free to check my artstation…
Hello Everyone! I’m the Team Lead on Adelie and the Obelisk, an Action 2.5D Platformer game being developed at the University of Southern California (USC). We are currently looking to add a 3D Character Modeler and a 3D Animator to our development team. Adelie and the Obelisk is a story-driven 2.5D “penguin platformer”…
We are game design students at university that want to make a game to work with through the summer and beyond. We have worked in development teams throughout the year and have a pretty solid grasp on the development process. We have a clear picture of what the game is going to be like and how we are going to achieve it.…