Hey guys, I'm working on a simple message in a bottle model and am having trouble fitting the cork in perfectly. I've come to the conclusion that manual labor is dumb for this sort of thing. If I recall correctly, isn't there some sort of modifier that I can put on both the cork and the bottle and slowly move the cork in…
Hello, I am available for part-time work. Looking for a remote freelance. I am proficient with 3ds Max, Maya Zbrush, and Gaming pipeline and have a wide range of experience including Level-Art creation for a couple of games. I am also interested in character sculpting which I had been doing for the past few months. Below…
Hey, I am John Valenti and I am available for on-site and remote , full-time or contract positions. I am an experienced 3d Artist of 4 years. I have contributed to 3 shipped titles. I have experience in both high and low poly modelling. and I can also optimize assets that needs some cleaning . I am able to adapt to art new…
Have anyone of you 3D guys here had the experience of working in both a big and a small studio (indie developer)? If you have what was the biggest differences between the two? What are advantages and disadvantages of each in your opinion? And how did it affect your role as a 3D Artist? 3D artist in this case can be…
Hey all. I'm trying to create a custom 3d Tree for a game. I'm currently making the branches in 3d so I can bake them onto a plane and scatter the plane all over a low poly tree. The problem I'm having is that modo just doesn't seem to want to give me a functional diffuse color bake, even when I render to outputs using…
We are currently expanding our horse mobile game. We now require fantasy / magical textures made for our Arabian horse model. These should be in a hand-painted style. Job outline: 3 fantasy / magical textures for the new Arabian horse breed. This includes the horse body, hair, horn and wings. All models and UVs will be…
There's been alot of hardware talk in the Sandy Bridge thread, but I wanted to get some opinions on my own upgrade, and possibly turn this into a Hardware/upgrade thread if anyone else wants to throw around specs and prices! :D My current PC is about 4 years old, give or take the odd replacement along the way. But the big…
I have a snowy terrain that has displacement and character footprint interaction as they move through the snow. I need tire marks to show as well and Im unsure of the best approach here. Using decals doesn't work well because the normal map has issues over tessellated snowy terrain. Using meshes wouldnt work either because…
Hi, so for Unreal 4, I changed the axis of 'up' in Maya preferences to be Z. Now, whenever I use the tumble tool (Alt +LMB (Drag L/R)) it acts as if i'm doing Drag Up/Down. It's working on the wrong axis. No settings in the Tumble Tool Settings seem to help. Any suggestions? Cheers