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Question: Differences between working in a big game studio vs a small one (indie deve

polycounter lvl 8
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onewinged polycounter lvl 8
Have anyone of you 3D guys here had the experience of working in both a big and a small studio (indie developer)?
If you have what was the biggest differences between the two? What are advantages and disadvantages of each in your opinion? And how did it affect your role as a 3D Artist?


3D artist in this case can be anything from characters, environments and props.


Also if you have anything else that relates to this (articles, interviews and so on) feel free to do so.


And I apologize if this question have been posted before.


Thanks in advanced /onewinged

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