Luke and I spent a bunch of time on this earlier in the year. We had been assuming it was a handplane issue and hacked in a fix. At no point did I think to actually test the weird looking normal maps. When I was testing the supposedly fixed versions the errors were really bad (even though the normal maps had contiguous…
If you want to display normals for a specific object only, you can use Display > Polygons > Face Normals or Vertex Normals If you want all future meshes to display your normals, you'll want to go to Window > Settings/Preferences > Preferences, go to Polygons category on the left, and check the Normals box in either the…
You're probably importing the normal data from the mesh, so the normals are probably locked. You can reset them by using the collapse utility in the utilities panel, or with an edit normals modifier.
Hi Guys! first to all what a awesome place to learn and share knowledge! second I really sorry about my english, I will try to explain the best i can, nobody in spanish forums are helping me with this (dont know why, i think might be the facebook algorithm for post or something) Sooo here is the problem: This is how it's…
@pixelpatron @sacboi - Thank you for encouragement, much appreciated :D Continued to work on the materials. (Made the wood lath in Zbrush and then exported the heightmap to SD and finish the rest of it there.) I've been learning Unreal material nodes for the past month. So far, I've implemented vertex painting, ability to…