Brief description: I am a 23 year old PhD student from the UK who is currently making a space combat game in my spare time along the same lines as I-War 2 and X-Wing vs TIE fighter. I love space combat games and I feel that support for the genre has dropped off recently, so I wanted to make something with updated graphics…
Hello, I am looking for 3d artist to get the following created for me: A hamster Polycount - Anything between 3000-8000 polies, where 8000 is the upper limit. Detail - It should have well defined ears, eyes, snout and paws. ( The hamster is going to be used at a larger scale than a real-life hamster and therefore detail on…
Hey there, I'm sure you guys are sick and tired of these things, but the fact of the matter is I don't even know where to begin with modeling, I tried Milkshape and couldn't even figure out how to start a new file. It's just infinitely more complex than mapping for a nine-year-old game that uses a horribly obsolete engine.…
Hmm I noticed something. When I use a blank template for normal maps (128 128 255) ... I don't see any changes in my model in the portrait view. The model looks exactly the same as before lol. And you gave me another idea. Perhaps I can make each leaf stick out a little at different elevations in the high poly model? And…
Hello professionals at polycount forums. I am working on some games to build up my portfolio. I am no good at 3D Modeling or Animating so I purchased an asset off of unity asset store and tried using it in this asset: https://www.assetstore.unity3d.com/en/#!/content/15552 Also this is the character pack I bought:…
Ah that seems good, just need to get help on a website though im not really good with making those. About GLR, YES that is one of the main problems i have with the course, they only teach how to do it all but not a single thing is spend on teaching what polycount certain types of models should have and what kind of texture…
yeah this is a good thread i was gona say the same thing. a bit of advice for frozencore, use transparencies to line up your model and your references, your eye is not skilled enough yet to guess or w/e. just practice getting the individual forms as close to perfect as you can get, if your going for realism. if you plan…
Hi guys! Okay, so I'm doing a real rough and tumble foray into environment art again. You know how, at least before at some point, you feel like "I know my Maya, but I'm not entirely confident about doing something complicated/something I haven't done before?" That'd be happening. Now I personally have a vague idea about…