Is it posible to make a good looking forarm rigg with only joints and weigthing. Making the forarm rotate 90deg´s is no problem im just having a real problem when it comes to 90+deg´s. Is ther a good tutorial for this? Hope my question makes sens =) Thanks!
Hello, My company is looking for a 3D Character Rigger and Animation artist to rig our models for use in our Unity3D game. You will be working off of 3D models that are already completed. There will be pieces of rigid armor, cloth, and weapons as well that we will need to be rigged. Some characters will also need to have…
I honestly can't think of a program where building a rig is easy. (depends on complexity) There are quite a few auto rigging tools out there, is there a reason you need to build a rig from scratch? Maya has Human IK and quick rig already built in.
It depends on the project and resolution. The longest I've had for 15k poly characters is 3-4 weeks. I am working on 3-4k polys and 1024 textures at the moment and spend 2 weeks on them. 4-5 days for high poly, 1-2 days for low poly and uvs, 4 days for texturing and setting up in-game shaders. Usually a TD rigs the stuff.…
Hello, I'm fairly new to Maya and this forum. I have a couple questions about retopologizing a human character for rigging. I have a human model that I sculpted in Zbrush. I'm almost done sculpting it and I plan to export that as an .obj mesh to Maya so that I can begin retopologizing it with quad draw. After I finish…
cool. I'm having trouble converting the guides to rigs. I set up the guide, and select "rig from guide", it creates the rig, and after completion nothing is there...and I can't locate it in the explorer. I'll read these later to hopefully find which wrong step I'm taking. I was able to set up a simple rig, and was looking…
Hey guys. I wanted to know if there is a way to get animation data from a joint and use it within the material editor. I know that you can create curves within an animation to be used within the material editor manually. What I want to know is if I can use a specific joints translation so that way even if the character is…
I need to make a quick animation for my class literally due tomorrow, and something I'm really struggling on is animating the wheels. I am natively a blender user, so what I'm used to is, having a constraint that allows the wheels to automatically move with the body of the car. In Maya I used an expression to do something…
Im trying to rig a character with the Quick rig option in Maya LT. It works well but doesn't come with a hand with fingers so I created one. I have two issues, the first is that I cant mirror the joints I made, it tells me I have too many arguments, not sure what that is. Secondly I want to add these bones to my rig so…
Okay I'm using transpose master then T pose mesh with z sphere clicked on. My female mdoel is taken ddown to her lowest subdivision of 200,000 ploys, then I make the z sphere rig. Aftward and click bindmesh in the rigging tab. Then when I click Move and a sphere, in order to check how my rig is working with the model, when…