Hello all, I'm currently working on making a hoverbike. I finished the High poly version of it, so it's ready to be baked down ;) But i'd like to get some feedback from you guys on how to improve the design of this hoverbike. Are there things that will give me problems if i want to make a normalsmap from it, are there…
Hey guys, Megaman Legends is one of my favorite old games and I've been wanting to do a modern version for awhile. I'll be using the concept created for the cancelled megaman legends 3 as a guide, but adding more detail as I go. I started a sculpt in zbrush to lock down my proportions and I'd love some feedback on that.…
So the new age of gaming is upon us, and I wonder what budgets we are looking at. Suggestions? -Polygon budget for 3rd person action game with lots of enemies. (A bit like Warframe) -Polygon budget for 1st person multiplayer game (Budget for 1st person weapons, enemies, and other player models) -Polygon budget for 3rd…
Hello, My name is Fedor I'm Material Artist & Environment Artist and I'm currently looking for: -Freelance work -Full time remote work Experience: 2018-2020 Personal projects 2020-2022 Freelance - Vegetation and prop creation, environment art. 2022-2024 NEXT-GEN DREAMS - I started as an environment artist, creating…
So I checked around and for a first person model for this gen, or something held close to the camera, this isn't ridiculous, but I unified the topology, and made the tri count much more consistent in terms of silhouette support. knocked off 500 before unwrapping and doing a test bake. Going to have to add some of it back…
Note: For some polycount forum issue we can not attach any pictures or headers into the post, no matter what method we use. To see the overall progress and look/quality of the content we are producing; please check the links in the post below. ABOUT US We are a small team working on Edge of Chaos, a next gen low-fantasy…
I've been a long time lurker on this site so I figured I would actually contribute and make a post. I've spent the last couple weeks doing some speed modeling challenges to test myself and now I'm going to start tackling an environment. I haven't decided if I want to use UDK or the Cry Engine but I'm leaning towards the…
Hey, I've been doing some terrain texturing at work and so I've been thinking about the methodology a bit more in depth lately. One thing I notice with all these amazing substance textures I see on the web is that they look amazing as a material, but may not necessarily tile well. Is this less of a concern today with the…
Epic just dropped their new iphone/ipad demo of unreal, hot on the heals of id announcing idTech 5 for the same platforms. [ame] http://www.youtube.com/watch?v=ymlCWbxTgds[/ame] With this and other recent trends, the differences in what we expect from mobile games and traditional large system games is shrinking rapidly.…