Hey guys my question is let's say I'm making a table. The table consists of 4 wooden planks all placed right next to each other. When I UV map them should I keep the unseen faces of the planks (the sides that are next to eachother) or would you delete the unseen faces? Im just asking because Ive tried to do that but when…
Hello friends, started bit Late But finally i am in.. I thought to make a composition with three characters(Diana , Lee Sin & Lucian). here is my first rough composition..
Hey hi! Ive been working on that soldier model for about 2 days now, ill be posting here until its finished. 900 tris and 1024x, final result is the lowest i've ever got to, its gonna be interesting to try pushing it down there. Its an entry test for a company in montreal, so ill sculpt maybe abit more details than needed…
Hey all, Noob here, but learning as much as I can. I know that all games eventually convert quads into tris. So my question is, is there a way to calculate how many polygons your model currently uses? I use 3dmax. Also, how many polygon is usally attributed in making sections of the character? How many is used for the…
To begin with - I’m new to making trim sheets so sorry if this is a dumb question. This is the second one I’ve tried, the first one I had no problems with. Now though, as you can see in the picture, I finished sculpting on the top strip of 16 small squares and have tried to start sculpting the second long single strip but…
http://www.escapistmagazine.com/news/view/104152-Court-to-Cancel-Tim-Langdells-Edge-Trademarks Full court judgement can be read here: http://docs.justia.com/cases/federal/district-courts/california/candce/3:2010cv02614/228647/67/ Apparently Langdell forged his trademark documents:
I'm having some problems with making the Trimsheet work with my models. I tried reading through the wiki and a lot of other threads and videos but haven't been able to figure it out :( I have this model, it's a modular bar counter. Now I've made a quick trim sheet Some problems i'm having, and they are probably easy to fix…
@Paxwort That was good advice about the materials thanks! I had to play around more with the lighting when I started adding materials. I'm finding it challenging to make the metal look not too dark or too bright and shiny. These are the tiling materials and trim sheet that I'm working on in substance painter. I'm using the…
Opened up my tool this morning to see that I needed to reconstruct subdiv. When I tried to, it came back and said the mesh contained triangles and that the operation was cancelled. My mesh has had triangles this entire time... not sure what the beef is now. Yesterday I used to GoZ to export to Maya to do some UV work then…