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How to count your polygons and tris?

Hey all, Noob here, but learning as much as I can.

I know that all games eventually convert quads into tris. So my question is, is there a way to calculate how many polygons your model currently uses? I use 3dmax.

Also, how many polygon is usally attributed in making sections of the character? How many is used for the head, torso, etc.?

Thanks all,

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