After re-reading this entire thread pior is spot on, leaving one error to focus on another merely compounds a veritable litany of mistakes. Please listen and readjust your thinking/attitude, in my experience fanned caps would've been acceptable 5yrs ago however tech evolves with new (well probably rediscovering old…
SOJs? Damn, at one point in time, I had 2 accounts of high runes (Ber Jah Cham Zod). All my Mercs had a Windforce with a 40/15ias socket. 2 full Accounts of Level 99's Pretty much all the best possible legit gear you could get in the game, I had the perfect/ethereal version of. >_< God damn, I can't wait till D3.
Theres a place called "", go there. If you find the game too easy... Go there... Its quite tough, but getting there will give you a load of books plus some prototype armour thats awesome and Duke 3D like. Its at section "0A" on the map: http://images1.wikia.nocookie.net/fallout/images//d/d6/Wastelandmap.png The whole area…
Came up with the idea of having thumbs for objects in a Max File that u want to Merge into your scene. So using this tool, u could see each Object or Group of Objects, or a whole layer as a thumbnail, then merge that into the scene via right click and maybe drag/drop the thumbnail. Edit: Updated the image. Added some new…
This is frustrating.... GoMax works fine but won't transfer my polypaint, and I think it's linked to the problem I had with trying the projection method too. I only have the option to do 'new texture from polypaint' if I've got UV's on my sculpt. So I'm guessing, despite the fact I can see a polypaint, it's not actually a…
I used to use this for LP models often when it was first introduced. It was clunky but it was just about my only option at the time. It's been awhile but here is the tips I remember from using it. - Make sure to use the camera move tool not the mesh move tool. If you ever want to snap back to the ortho views and you have…
Hey there, is anyone else tearing their hair out with the target weld tool in Maya 2016? So, I want the texture to follow the vertices when I move them (not in the UV window) Currently I am merging some vertices (with the new target weld tool) in the perspective window and the texture does not deform with the change of the…
I'm rigging some characters, all built from templates. The old skeleton in the scene needs to be removed, but I have a problem. With almost every character, when I delete everything from the scene except the model, 4 bones are being left behind. They were wired to the CS biped. The dont show in the scene. Unfreeze all and…
Just started modeling a few days ago, and found some decent tuts online to get over the hurdles of the learning curve of zbrush. And right now I can't find anything on truly merging two base meshes. I made a tiddie on a separate layer, and mirrored/ merge weld. Then I merged my base model with the boobels and now when I…
I'm experimenting with photogammetry. I have made several hi poly scans of landscape. I can bake down needed information from the hi poly to a lot poly but in order to get the look I want I need merge the low poly meshes into a single mesh. Ssao makes the seams between meshes extremely apparent and I'd like to be able to…