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I need help wit a tiddie D:

tazuma
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tazuma null
Just started modeling a few days ago, and found some decent tuts online to get over the hurdles of the learning curve of zbrush. And right now I can't find anything on truly merging two base meshes. I made a tiddie on a separate layer, and mirrored/ merge weld. Then I merged my base model with the boobels and now when I try to smooth it out I get wrinkly artifacts. Then I switched to wire frame after several hours of research and trial and much error, to see that the meshes are different colors. How do I go about making both meshes truly one, so I can continue with the modeling process?


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  • AtticusMars
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    AtticusMars greentooth
    To create a single continuous mesh you need to merge them into one subtool and dynamesh it

    Another thing you could do is mask out the area of the torso you want to be the boob area, invert it and do a project all from the projection rollout

  • tazuma
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    tazuma null
    Aw man, I was clicking about and somehow fixed it another way. I went to Polygroups > Group by normals, then remeshed the dynamesh and boom; fixed and ready to rock!

    Also This is the mesh it was giving me after already merging, I made a copy subtool of the tiddie just in case it went wonky, then hid it and tried to go from there. 
  • tazuma
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    tazuma null
    Ok, apologies for the thread space, but figured out a better way of doing it without getting an error and a 50/50 chance of crashing the app. After merging, it created two separate AOE's; so I got a better work around by doing so;  Mask entire figure > polygroups >  group masked > re-dynamesh. huzzah!
  • Eric Chadwick
    These kind of threads belong in Tech Talk, not General Discussion. Moving it for you.
  • tazuma
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    tazuma null
    Thanks for the move Eric. Also now I have come across another road block; the mesh for the eyes are dark, and i can't seem to correct the tone. I've tried applying different mats and standards, masking, etc, and i'm just stuck. 
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