I wanted to find out if anyone knows how using this modifier in 3dsmax can be achieved in Blender. http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-67E7E333-585A-4753-8A3A-FFD4A69957A6.htm,topicNumber=d30e102095 Thanks.
Hi Im new in the forum... and i really want some critiques, sorry if i wrote something wrong... [IMG]http://www.polycount.com/forum/<object width="450" height="589"><param na[/IMG]
http://kotaku.com/5853786/just-cause-3-coming-next-year Here's hoping there's more shit to blow up and less political ranting at the end of the game. Also, I hope they up the ante with enemy presence when you get into a plane or jet, I want some proper dogfights!
Hi! This will be my first thread here on Polycount! I am so happy that I found this website and I believe you will see me around from now on. I am working on a game project and want to create a FPS weapon. Here is my workflow: 1.Base-mesh 2.High-poly 3.Low-poly, making it very similar to the high-poly 4.Baking - That is…
Hey so my Maya was working fine, but then I wanted to do the unthinkable and play a game on my pc so I updated my driver. Now the uv editor is unusably slow when I try to marquee select some uv's. I have to wait like 10 seconds on a default sphere to select a group of uv's. Does anyone know the magic Maya 2012 friendly…
I've been asked to start this thread to show some of the amazing art being poured into Spiritwalk's debut title SHARDBOUND! http://store.steampowered.com/app/586030/Shardbound/ In a few moments my super-talented team-mates will join-in and show their awesome work. It's been a true pleasure to work on Shardbound, the…
Hello The University of Hertfordshire is looking for industry guest speakers to talk on any Wednesday 1-2pm from now until mid May 2015, and if you can hang back for a little portfolio critique for an hour or two after the talk that would be great. We can pay for your effort, if you are interested then give me a PM and I…
@Fabi_G nice! It's cool to see how you managed to texture this with a simple atlas. Regarding the textures maybe you can push the sci-fi/tech aspect of the prop by adding some patterns on the glass (such as what's done in the concept). Things like these maybe:…
@vlad515 looks decent at the moment, It definitely can use some weathering like what Pinkfox mentioned. Some more bolts and screws on the body will look cool as well, they are pretty easy to do in painter. I found a prop which you can use for reference here https://www.boysichterman.com/projects/58nYWW
Hi Polycount. I'm back and I have another update. Sorry, it's been a long time since I last updated my post. The project has gotten really difficult, and while I am not giving up at it, I did kind of burn out. I realized that If I want to ever finish this project and upload it to Artstation, I have to scale back and focus…