I've been asked to start this thread to show some of the amazing art being poured into Spiritwalk's debut title
SHARDBOUND!
http://store.steampowered.com/app/586030/Shardbound/In a few moments my super-talented team-mates will join-in and show their awesome work.
It's been a true pleasure to work on Shardbound, the greatest professionnal experience I've had to date and I can't wait for all you guys to see all the crazy talent that my co-workers have shown during the last few months.
I'll be participating to share my work done on environments in a separate thread here:
http://polycount.com/discussion/comment/2576257Check it out!
!!
Replies
You can see more of my work here: https://www.artstation.com/hanska
Rigging and animations by:
Dr.Reel
www.drreel.com
Hec here. Made this little guy called Baffling Presence.
Concept by Jeremy Anninos https://www.artstation.com/anninosart
Model and Texture by me (Hector Moran)
Rigging by Dr.Reel www.drreel.com
model
Concept by : Jordan Evans
www.instagram.com/keosmasons
www.facebook.com/keosmasons
www.keosmasons.com
Concept by : Florian Coudray
www.instagram.com/keosmasons
www.facebook.com/keosmasons
www.keosmasons.com
My name is Florian Coudray and I had the great pleasure to work as a Character designer, with the awesome team on Shardbound.
This work has been done under the direction of our Art director Joshua Nadelberg, and in collaboration with my business partner: Christophe Famaro.
You can see more of my work here: https://www.artstation.com/floriancoudray
It's been a blast to develop those characters and to watch them being brought to life by the amazing 3D art team.
-Voice of the Squall -
- Angrystone & Stonecall Seedling -
- Groveguard -
- Concord artisan -
- Seedsinger -
Hey Polycount! Here is a model I made for Shardbound.
Juro's Cat form
~12,000 Tris.
2048x2048 texture.
Model and Texturing by Chris Bennett
Art Direction by Joshua Nadelberg
Concept by Nicholas Kole
Rigging by Ira Goeddel
https://www.artstation.com/artwork/ZmRwX
My name is Didier Nguyen and I had the great pleasure to work as a Freelance Character Designer on Shardbound!
This work has been done under the direction of our Art director Joshua Nadelberg!
You can see more of my work here: https://www.artstation.com/kyu
I feel so blessed to be working with such gifted artists, shout out to my fellow colleagues at Spiritwalk Games! Y'all rock!
ZEPHYR MONK
VEIN WAKER
DISCIPLE OF ALMAST
LOKRI NIGHTSHADE
Here's a couple I did: Spirit Binder and Night Horror
Congrats to everyone involved!
Awesome work guys!
You can find everything on my artstation: https://www.artstation.com/trik/albums/45243
Here are the units I worked on
The art direction was provided by the awesome Joshua Nadelberg.
The Soultaker - concept art by Aleksey Bayura
The Metal Tempests - concept art by Didier Nguyen
The Stonecall Seedling and Angry Stone - concept art by Florian Caudray
The SoulBounty - concept art by Aleksey Bayura
The Devoted Curate - concept art by Sam Thompson
I must say, this has been the coolest, most talented group of people I have had the pleasure to work with and the project itself was a work of love.
Cheers!
was really lucky to have the chance to work with these amazing artists for a couple characters
a little more on my Artstation
Grave Lotus concepted by Tommy Kinnerup, Tech-Art by Ira Goeddel, and Rig by Mike Fabris
Groveguard concepted by Florian Coudray