Hey guys! We're looking for a full-time programmer with Unity experience for a 3 - 4 month contract starting October. The work will be for our MechKnight Chronicles game demo. If you can't do full-time but are still interested, send us an email anyways. We might be able to work something out. We're looking for applicants…
Hello Polycount! My name is Tim and I'm a character artist with +4 years of experience working for AAA games and right now I\m looking for freelance work. Some of the projects I've worked for are Overwatch, Hyper Scape, Monster hunter Worlds, Call of Duty: Modern Warfare(2019). For more images, you can check my portfolio:…
My new, Better Call Saul (S03E09) inspired scene rendered in Unreal Engine 4. The project is based on the "Gatwood" Oil field located in a New Mexican desert. There will be a Better Call Saul, Breaking Bad style video too! These are the first early screenshots of the project. Any feedback is more than welcome! :wink:…
This Character is Inspired by the Work of Mr. Bala R Called " The Sage ". This is my representation of the character. I chose a semi realistic style. This process shows the integrated Low Poly Character in Unreal Engine 4. All the images and video are real time capture in unreal engine. Artstation link- <a…
Hello Guys! This is my first time posting here and sorry for not having no WIP. So! This is a project that was inspired by the Ragnosaur demo and i thought it'd be cool to make something like that to showcase my models. This is the first time i make something like this in Unreal 4 so it's pretty basic, but i ended up…
Hey Polycount, Around a year ago I got to work with FX Artist Tim Elek on making a sample Showcase for some of the effects in UE4. I was responsible for the modeling, meshing, texturing/materials and lighting/post-process in the level, while Tim did all the effects. Mark Morgan contributed the statue piece and Michael…
Hi there, I am currently making a scene of a village in Unreal 4 and I really want my cinematic to appear as if a physical person is walking through the village. I am using Cine cameras and the sequencer in Unreal however it never turns out how I want it to. Is there any other way to make a cinematic like this? Thank you :)
Putting out a request for some help from the community. So I have been unable to find a good solution for hair in unreal 4. Largely because from my limited understanding in unreal they use a deferred Rendering setup vs forward rendering. So using an opacity mask gives me no fall off everything looks chunky for hair (looks…
* I’m a 3D animation student at Pratt Institute currently working on his senior thesis film and using unreal engine 4 to render the film. I have been experiencing an issue with the game engine. * This is basically what has been happening to me. I import a rigged character into unreal from maya, import all the other assets…
I stumbled upon a handy little script that I thought some of you might like. It basically automates the whole moving objects to the 0,0,0 position and back during export which is great if you have multiple models in one scene file. Another nice addition to the script is copying all of the transformation data from a 3D…