** nevermind*** 2 mins after I posted this .. I figured out that I don't need to put "String" infront of the array D'oh!" ************ What I'd like to do is remove the Namespace characters from the selected items in an array. So far, I've done exactly that. I've successfully removed the namespace name from the selected…
Happy Wednesday, I've been able to put in some work on the environment. Exploring some rock sculpting, trying to tackle the environment in layers. so for this first pass, I'm focusing on the rock formations. The process has been pretty simple, I have been exporting the block-out forms directly from UE5 kicking them to…
This position has been filled, thank you for your interest. Hello and thank you for your time, The work includes 4 sketches of the same character in different poses/background, the chosen sketch will be a full character with background. The style I am looking for is considered stylistic, reference the games Spellbreak and…
Hello ! Matcap Manager is a free modo kit that will help you easily load & assign matcap shaders to the scene or selection. It also provides a modo scene in which you can easily render your own matcaps. Download https://gum.co/Tila_MatcapManager Install To install the kit, you just have do drag-and-drop the .lpk file into…
Hey guys, Has anyone ever had any trouble changing the order of their deformers in Maya 2010? A mesh I have has the following inputs in this order: The blendShape I'm trying to do is moving to the origin. I found out that I need to have the skinCluster's input ABOVE the the blendShape... however, when I right click on my…
Ok, so I'm new to the process of making a base mesh, importing it into Zbrush, sculpting, and then bringing the sculpt into max. I have a friend who does this all the time and he has not had this issue: I sculpted the high poly in Zbrush. I bring the divisions down and export as .obj. I try to then import the .obj into…
Hello there, wondering if someone can help. Been trying to make a scene that involves a die, and for the purposes of looking nice, one of those fancy translucent affairs. Tweaking Arch + Design's solid glass template I've got the effect that I want, but the problem is adding the numbers. I want the numbers to be solid…
Hey guys. I've recently gotten my portfolio up to a point where I'd like to start applying to studios, but I'm not exactly sure how to go about it. I've been doing a bit of searching about, but I'm still a bit lost. Things like this Game Industry Mentor podcast ( http://gim.acanaday.com/?p=140 - which is awesome and…
Hello, I'm currently working with 3DS Max 2009 on a swamp scene that has 3 trees. I've been working on texturing the first of the three and am now trying to fix seams using a technique where i select the polys around the seam apply a UVW Unwrap modifier, select a different map channel so the main unwrap isn't overwritten…