[ QUOTE ] Recently finished Steven Kings Dark Tower series and it was easily his best works EVER. [/ QUOTE ] Excepting that the ending was so lame that he actually steps out of the narrative to berate the reader for having the audacity to want a conclusion, which he delivers in the form of a giant stinking turd of cliched…
Im pretty impressed by the way you've represented yourself with that post. A lot more professional than most other people. Im not interested in joining your mod, but I saw one of your pictures and had to make a critique. Just pass it on to the texture artist. For the above picture, the eyes are placed way too far apart,…
Haha - hey, I'm not objecting to your opinion of the film, that's all cool with me. But I do think that the visual design can be judged independent of the actual film itself. I think the prequel trilogy visual design is largely boring and often overworked, but it has successes along with its failures. I'll take Darth Maul,…
Raider, you got a nice costume design going there! You might want to check out pipe wrinkles that form on sleeves and trouser legs. They kind of loop around the form and often cross each other. Also where stuff is tightly wrapped over like a belt, you get creases emanating from under the article which gives an impression…
Hi everyone, for around a year i’ve been working on this character and it’s getting close to being finished so i will be posting it here. Growing up one of my favorite TV shows was Hercules The Legendary Journey, i used to watch that show religiously so i decided to recreated the main protagonist Hercules played by Kevin…
Hey guys, I need your help with something. I've recently started modeling on AN-94 Abakan rifle and I've concluded the following: 1. This assault rifle is very complicated which is an understatement. 2. There's almost none high resolution images for detailed high poly modeling. 3. That despite I know a lot of about tools…
As of March 31st I will be an official employee of Flagship Studios in Seattle. I graduated college in 2006 and have spent the better part of the past 2 years freelancing to build my body of work and resume to the point where I would be able to find my way into this great business. This place has been a tremendous boon and…
Hey, everyone. This is going to be a thread dedicated to my current side project. I'm working on this for fun in my free time. I wanted to share my process with you all and hopefully wrap up this bad boy at the end. :) Latest: I decided to work on the wonderful concept by Peter Konig. http://www.theartofpeterkonig.com/ The…
I am very new to modelling and texturing and have been learning 3Ds Max 2011 for a small game collaboration project. I'm starting with some proof of concept pieces to test asset creation techniques and have started with some gravestones for a church yard scene. I've create a low poly cross (very basic for testing) and the…
I haven't modeled in ages and am just starting to get back into the groove of things. When I had modeled before (low poly stuff for Quake/Half-life) I used Milkshape, but now that things have moved into the realm of high poly and normal maps, I decided I definitely need to learn how to use professional software. I can't…