Hi guys, I recently got into sculpting and after a bit of messing around with all the buttons and stuff I decided to try and model Batman. I was wondering if any of you could give me some feedback on the sculpt like how I can improve it etc. Thanks in advance! Mad.
Got a new PC. First thing I noticed was it was slightly too loud and the reset button, it blinks whenever a read/write is being performed, atleast I think thats what it is, is on 80% of the time. Specs: 4GB ddr3 AMD Athlon II X4 620 processor 2.6 GHz GTX 260 Any help?
i searched everwhere on google but the answer of pressing alt+v+middle mouse button doesnt work, and the answer seems outdated. it can move the manipulator but it doesnt snap at all. how can i get this to work? to clear things up, i want to snap just the pivot, and not both the pivot and the mesh
Hi I have a simple project with just one material. Saved it, Opened it up (all fine) pressed the "Open the Reimporter..." button and got this error System.ArgumentException:Parameter is not valid. at System.Drawing.Bitmap..ctor(String filename) at DDO.IDMapper.GetAlphaXml() Any clues what has happened I must say, this…
Hi I always find myself sometimes to use the undo undo undo button but many times its very limited and I can only go back to 4 stems or few more and forces me to reload the whole model previously saved , is there a way to increase the memory history for the action taken in the zbrush?
Ddo and 3do seem to work fine but everytime I click on the ndo button, it never displays a UI. Im tyring to create normal maps from scratch like I've seen in some YouTube vids, but it seems unresponsive. I am a new user and am trying to enjoy this tool to is fullest extent. Please help
whenever I use the 'Create Movie' button the first 5 seconds or so of footage are always blurry, it always takes a while for everything to come into focus, so I always have to cut a bunch of footage at the beginning of the clip, I always need to give myself soooo much extra space at the beginning of a sequence. Is there a…
hello, i´ve maya 8.0 license and a gforce 6800go graphics card, i´ve seen that there is a button in the maya viewport (lighting -> shadows) and i think is for activating shadows in real time, i´ve activated it but nothing happens is my card not supported? or do i´ve to do something especial to my scene? thanks
I have a bunch of models in 3ds max that are individually unwrapped. Now I need to have those models all on one texture. Is there a scripted that allows me to just select all the models and press a button and it moves all the uvs and respects how they are unwrapped individually but puts them into one uv and creates one…
I'm jumping onto Unreal 4 from Unity 5 and am still getting the hang of things. In Unity I can toggle the widget's orientation from pivot to center, and I could move along the world or local axis with simple toggle of a button. Do similar controls exist in Unreal 4?