Well at least it's a reasonable start! Also by the way was it modeled off of a
background reference image or concept art? I’ll recommend finishing translating
each individual blocked piece, into a high resolution (sub divided high poly)
artifact free base mesh which in my opinion believe is the actual core…
Salut! First of all,I don't know your polycount target,but after seeing the wireframes it seems like your model is very inconsistent.It has some very high polycount on some areas like the windshield and too little on the wings,I've attached you a quick paintover (sorry for shitty quality,I can't find my stylus 😋 ).This…
Two reasons come to mind putting aside the realistic side: 1) Usually exposed panels and electronics scream "machinery" and "high tech" and "important stuff being done right here" in a snap. In sci-fi flicks it helps keep the suspension of disbelief kicking. 2)It gives you something to look at. Now regarding your view on…
Naked Sky Entertainment 3D Generalist (LA Based Only) Description The role will involve the development of games across a variety of mobile platforms and may extend to PC and console. Successful applicants will have the opportunity to creatively influence a brand new franchise and be a part of our development strategy for…
First let me start off by saying i dont even know what this is... it could be a pillar, it could be a computer, it could be like a cooling unit... it can be anything, i just dont know. i was practicing. Anyways it's amazing what a little bit of inspiration can do... i studied those pictures of his for a real long time. I…
Hey Polycount, We wanted to share the result of our world-building course and ask for your critique and feedback, to help us improve in the future. [Build in UE4 as a next-gen level] YouTube videos below: Cinematic trailer Project showcase Thank you for your time :) DetailsRecall is a student project developed in Unreal…
MOST CURRENT: The Two Towers Structural Blockout WIP V0.5 Here is a structural (VERY VERY EARLY) Blockout for a new scene I am working on. Here is the premise: Abandoned Water Tower Hideout Survivors have taken refuge inside an empty water tower. They have been held out for a while and have spruced up the exterior…
******* NINJA ADMIN EDIT ******* Some of the recent conversation in the UE3 thread has centered around physically based rendering for games, this is really a topic that deserves it thread so here we go! First, some links: Image based lighting, which is essential for a PBR workflow - Paul Debevec, Debevec's research is…
I've been wanting to make a cowboy/gunslinger type character for quite a while now and I finally got off my ass and attempted some sub-division modeling at the same time. I'm quite aware that it's been done many times before but it's just something I've kinda always wanted to do. I'm trying to keep to a realistic timeline…
Rockstar North is currently seeking a highly talented UI/C# Tools Programmer. This is an exciting opportunity to work closely with our game development teams, across all development disciplines, and help drive our tools technology forward to support the creation of all of Rockstar Games projects. The UI/C# Tools Programmer…