Hello everyone, I am really excited about this contest. I decided to model Jinx, I love this character, Here is my WIP: I hope you enjoy :D !! My Facebook: https://www.facebook.com/xineo
Hello, This contraption is an arm gauntlet for a project I'm working on with some USC programmers called "Benjamin Salisbury and the Clockwork Zombies. It magically controls gears and stuff in order to solve puzzles. This is the high-poly version. Feedback is appreciated
Hello. I cant figure out how to export textures from 3d coat to Keyshot. The exported model seems to lack the metallic lustre and the depth in bump maps. Please help.
Hello! I’m Joshua Shifflet, a 3D Artist specializing in realistic prop creation and texturing. Folio Link: https://www.artstation.com/joshuashiflet I’m experienced in multiple disciplines beyond that as well, ensuring an approach that takes multiple levels of production into account for everything I make, from level design…
Hello guys!!! I was wondering if anybody has an idea of how to achieve this result in UE5? I have a tilable texture like this one in my scene, and to add some variation I want some of the stones/bricks to be covered in dirt, or at least the lower parts of some of them. My guess is this is not vertex paint, and I don't know…
Hello! I'm working on a double barrel night themed version of the Van Helsing crossbow. I'm currently working my way through the high poly process. Feedback much appreciated!
Hello! this was my first board working for Legends of Runeterra, it was a really fun project to work on. hope you like it! if you want to see more : https://www.artstation.com/artwork/KrRxJy
Hello everyone, Started a canine anatomy study. I am using various references like the 3d total dog figure and the book " an atlas of animal anatomy for artists". Any constructive feedback is appreciated.
Hello, my name is Artista Te and I am an illustrator looking for work. You can contact me through email the.artista.te@gmail.com Here are some of my latest works:
Hello there👀 So... After a decent amount of stylized characters, I'm trying to make something realistic. This is my progress so far. What do you think? A concept made by Dmitry Tsarev