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How to achieve this effect in Unreal 5

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Pep_mepla polycounter lvl 2

Hello guys!!! I was wondering if anybody has an idea of how to achieve this result in UE5?

I have a tilable texture like this one in my scene, and to add some variation I want some of the stones/bricks to be covered in dirt, or at least the lower parts of some of them. My guess is this is not vertex paint, and I don't know if making a blend mask is the way to go, since the ground is very big. Any tips or ideas would be very helpful, thanks a lot!

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