Hello guys!!! I was wondering if anybody has an idea of how to achieve this result in UE5?
I have a tilable texture like this one in my scene, and to add some variation I want some of the stones/bricks to be covered in dirt, or at least the lower parts of some of them. My guess is this is not vertex paint, and I don't know if making a blend mask is the way to go, since the ground is very big. Any tips or ideas would be very helpful, thanks a lot!
Replies
This could be achieved using the HeightLerp function. Video of someone going over it: https://www.youtube.com/watch?v=VXYFfRnKw04
that's exactly what I was looking for, thanks a lot!!!