Hello I was wondering if someone knows if there are somewhere some Insert multimesh brushes for Ropes and similars ? http://www.zbrushcentral.com/showthread.php?170167-Insert-Multi-Mesh-Repository&highlight=Brushes apart the one showed in that thread ...
Hello , I sell 2 license of Octane Render v.1 and plugin to Blender ( 2.71 ) . I bought it for 500 euros. Im ready to sell it cheaper. Contact : skype force_44
Hello every1. I made this toolbox . I know there's a lot to improve, but I cant pinpoint the problems. How would you improve that look? Would like to hear harsh critique.
Hello I should build 4 spaceship for a game (Earth 2124) This is one of them with 2224 tris( Maya viewport hight quality ) with normal map and occ map. I sculpt it in mudbox. What do you think?
Hello everyone. This is my first post here at Polucount. When I saw this contest I thought, now is the time to get my feet wet. I think I am going for some sort of Elephant man.
Hello! I used a high poly and a low poly model and exported them both from maya into xnormal to get a normal and an AO, and got this. Anyone know how to get rid of the black edges?
Hello Magicians & wires Anubis Base this is the base body and will not be used like that !!! , actually i modeled it only to fold plates and busts around him , the one i'm working on is an electronic anubis , software used , blender :\ .
Hello everyone. I am doing a new feature to work with masks of cavity. I wanted to know what you think about this? [ame=" https://www.youtube.com/watch?v=3NEABewN5Js"]Video (YouTube)[/ame]
Hello Polycounters! I'm working on this splash and i want all feedback from you guys :-) All comments are welcome! Edit 1: Adjusts on bg and character Edit 2: Adjusts on mask and clothing (handles of backpack)
Hello all, I've been working on this woodland scene for a while and was hoping to get a bit of your feedback. Any thoughts would be very appreciated! Chest could probably do with some textures though eh? ;)