MagicPicker, the advanced Adobe Illustrator and Photoshop color wheel-based panel just updated to v5.1! New version improves adjustment to Fill & Stroke colors for vector shapes and text, enhances Tone Lock that lets keep color in the same range, Color Temperature Wheel and K-Lock, that lets keep K value of CMYK on the…
Update: (8/5/21). Hello again Polycount! I am back for real this time with a new update on my environment! But first a quick good update on my computer. My PC's motherboard died so I had to replace it and get a new hard drive as well (SSD), but it works fine now and almost feels like a new computer! Also upgraded my CPU to…
Hey everyone! Ever since I started doing animation with parent constraints involved in Cinema 4D, I've always had to wrestle with it to make it work properly. I've had problems with using a single parent object within a parent constraint, which I believe I can do without a problem in Maya (when adjusting the weight slider,…
Back again with another update to this one. This time I've: - Pushed the lighting. I liked the godray shining onto the runestone to attract the eye a bit more and thought I could get some storytelling going there with the ravens having flown in to sit menacingly on our little runestone. - Moved around some pillars and…
Small update / extra question: Thanks again for the suggestions. I looked at a few portal VFX tutorials, but most of them are more focused on Niagara particles or gameplay portals. What I’m still struggling with is mainly the material/shader structure itself. Right now, my biggest issue is that the portal still feels too…
Hi there! Jump Punch Kick is an indie team from New Zealand working on a 4 player co-op top down shooter. We are looking for a talented 3d character artist to model and texture: 1 main player-character model and 1 enemy model for our prototype. We currently use placeholder assets so the aim of this brief is to help us…
Saw this on the Photoshop Blog: [ame]www.youtube.com/watch?v=6TRz-gNdQFg[/ame] [ame]www.youtube.com/watch?v=fMxvyB1fMNY[/ame] It might be useful for texturing assets and seeing the changes show up live on the asset with engines that can hotload textures. You could set up a template PSD with folders/groups with the names of…
I completely understand. That's actually how I began testing, but after bad results I reverted back to a more human, traditional approach (gladly), and so I only used Generative Fill tool in Photoshop for small areas here and there. Less than 5% of the art was made using AI. I just made updates to the post so you can check…
http://blog.megascans.se/2016/09/06/mega-update-1-for-megascans-subscribers-now-available/ Major highlights: 40+ new 2×2 m surface scans, including concrete, grass, mud, plaster and more 70+ new Scandinavian forest atlases, comprising over 750+ new plant specimens Introducing: Megascans News Blog…
Hi everyone, here's a brief lighting update. :) Been spending quite a bit of time tweaking the lighting lately, mainly adjusting the sun angle and experimenting with different moods for the canyon environment. It’s interesting how much the entire scene changes just from relatively small adjustments. Some setups looked good…