About the Project www.redoubtgame.com Redoubt is a multiplayer only, co-operative first person shooter which will be hopefully released on Steam in the £15-£20 bracket. The basic back story is that the planet has been overrun by cybernetic horrors, by-products of a war where experimentation was allowed to spiral out of…
Personal project I did for fun to teach myself Octane. I bought the license for it and am using the plugin in Maya for it. Started sketching some ideas on my iPad in Procreate, then started a 3D blockout in Maya. I composed the shot and setup Octane materials and lighting, then composited renders in Photoshop. Last step is…
Replacing your video card is a no brainer. For $65 you'd see a big improvement in performance. Replacing your CPU is feasible, but the bang/buck ratio somewhat lower. It would be a modest improvement, not a huge improvement like the video card. With a 300w power supply, an 89watt CPU is probably OK. You might try the 89w…
Hallo, I'm going to enter this competion, I shall use zbrush for most of the modeling and try to use Designer and painter for the texturing, I'll render it in marmoset becuase its the only engine i know how to use. the basic idea is a giant castle tower sunken through the ground, where only the highest part, the throne…
It's still the same: It varies to your needs and to the engine you're gonna use. There are no fix values just some get-close stuff ^^ Here's an Info page from CryEngine: http://freesdk.crydev.net/display/SDKDOC3/Character+Budgets Maybe you can get an idea of such things with their values ;) (I would guess others have lower…
CPUs: Don't use UserBenchmark.com for any meaningful comparison, they're biased AF towards intel. You only need to read the CPU summaries to see the bias in action. Intel get glowing summaries meanwhile AMD get slammed by some nonsensical comment followed up by an alternative intel recommendation. Also, while they offer an…
Hey guys! Like a few others, I'm jumping in on the Retrogasm competition, and will be working on Jennifer Simpson from the Clock Tower: The First Fear game. I'm not as confident with realistic characters, so any advice or suggestions along the way would be very appreciated. I won't be following the concepts as much as I'll…
I see you did your best and for the most part muscle are going to the correct places , on the other hand bones are a bit distorted for example her jaw skull and clavicle .Surface look a bit wobbly and heavy handed , if you are using subdivs try to work on 1-2 levels lower if dynamesh try to lower the resolution with 1…
Hello everyone, First off: Sorry if this question is simple/obvious. I did some googling today and most likely I just searched for the wrong things, but I couldn't find an answer. My question is simple: Is it possible to retopologize/decimate a low-poly version of a high-poly mesh to an even lower poly version and keeping…
No it's not a pluing. Adobe made "material" panel few years ago where you could load sbsar. it reads a layer as rgba input. Makes it into smart object and put live sbsar processing on top of it. So far I use height to normal map ,height to smooth curvature and height to AO "materials" It works best if you document follows…