Hey guys, so I'm preparing a demo reel for Siggraph this year (anyone going?) and I hit a bit of a snag. I don't think I'll be able to bring my Stalker model to a fully finished state by Saturday morning, so I'm thinking of cutting it and just using some of the the things I've got on my website. The thing is, I would like…
this is why I think posting demo's and wip are a waste of time, out of the three replies, there is nothing useful here as far as what to concentrate on. ichll3D "focus on your weakness" what exactly do you mean? AtticusMars " I don't really like demo reels" every design job requires a demo reel so what are you doing here…
My name is Ibrahim. I am solo-developing Sophie the Zombie-Girl, a 3d platformer stylish-action passion project. I have 3 years of experience working as a professional Unreal Engine programmer and solid skills in 3d, animation, concept art, and VFX. At the moment I am at a university and have a part-time job as a…
Great input everyone, thank you all very much! It's a little depressing that I NEED to create a demo reel for my graduation. I'm almost wondering if I should show my department director and senior portfolio instructor this thread to convince them that creating a demo reel for my models and textures would be a hindrance. I…
I hope I am posting this in the right area. Hello all, My name is Carson Smith and I am a recent animation grad, but I consider myself to be more of a 3D generalist. Please take a look at my demo reel and I would be grateful to hear feedback about it. I would like to improve my animation skills and I am currently looking…
Hello Polycount! I just wanted to share what I have been doing in CryEngine for the last 5-6 months for my demo reel. The first environment is a greenhouse facility (greenhouse inspired by Benoit Godde's art). I built the interior scene first and kept expanding it until I built my whole greenhouse facility. I then wanted…
recent creature concept and sculpt video Sculpt done in Sculptris [ame="https://www.youtube.com/watch?v=uASOIiI6YxM&context=C389a796ADOEgsToPDskIkMMHwGn6pWdWQwsRJ1mO-"]Sculptris lil demon demo - YouTube[/ame]
Looking good, I like the shapes and such, however is that wireframe your control mesh? If so, it's getting far too dense. You've got huge amounts of edges and polys defining nothing at all - for example on the neck and thigh, those are smooth surfaces, they shouldn't need any more than a few polys defining them since they…
Been working on a VR demo for my portfolio on and off since 2011. Originally it was made for UDK and my crappy Vuzix HMD in mind but now I'm continuing work on all the assets to be ported to UE4, as release is drawing near for the Oculus Rift I felt compelled to resume work on it. The demo is set on an alien planet where…
Sorry if I posted this in the wrong thread, I wasn't exactly sure...My questions are (now that Doom 3 and others are using normal mapping and high-poly models) what should I do with all my low-poly ones; I've spent long hours creating low-poly characters for my demo. Are they going to be worthless now? Am I going to have…