I agree with @EternalEcho The head needs to have a second look at. When it comes to hair though, it depends on the applications you are using. But I can suggest Adam Skutt's tutorial (on gumroad) for game res hair with Maya and Xgen. There's youtube videos of ornatrix and GMH2. You can handpaint the textures in photoshot.…
Hi folks I wanted to show you my latest project done in UE5. It’s a tribute to Lara Croft (Angelina Jolie version), one of my favorite video game characters. I decided to do the project in UE5 because I wanted to see the performance of the engine in terms of realistic characters. Clothes, various objects such as weapons…
Been working on working on the cloth materials for the marketstalls along with this table cloth asset. I'm in the process of creating some hay assets next including hay bales, piles and a thatched roof stable. I've been debating what method would be best for creating hay and I'm going to create 2 tests to see - Test 1…
Hi, can I ask you guys for recommending some YouTube channels that have low entry threshold for animating/rigging/xGen in Maya, sculpting in Zbrush. With low entry thresold I mean something like donut tutorial in Blender. It would be nice if they're concetrated for game industry. I love the idea of Andrew Price's tutorial…
Hello everybody! B) I posted my past work here finished, but now I want to share with you all the stages of development :) In this work, I decided to start tightly learning Marvelous Designer for fabric (before i used to sculpt all the folds in ZBRUSH) and the Arnold render to get the best quality. Since this year I am…
Hi guys! :) As a big fan of Red Dead Redemption I had to do this. I think Arthur Morgan is one of the best characters out there and I love how he evolves as you progress in the game. It's been a while since I've wanted to make a stylized character, something that could fit into a Pixar or Dreamworks' production style, and…
My first game ready art. Took a while to finish as I only knew how to use Zbrush when I started and my anatomy knowledge isn't all that great especially female anatomy. The face in particular had a lot of revisions. Every time I learned something I would apply to this model. Lots of frustrations and back and forth stuff…
Hi there community! :) I'm doing a character that has a hairsystem (xGEN) and should have a rigging setup with facial rig and blendshapes. Since it's a kinda animal the whole body is one single mesh. For obvious reasons, I didn't want to copy the whole mesh every single time for each blendshape, so I used the technique to…
Hi! I'm starting to pull my hair out with this problem so I was hoping someone here might have a solution to some technical difficulties I've been having with the Arnold shader and render software. I'm working on a 3D character model that I want to render with fur and SSS material for the skin. I'm using xGen in Maya 2017…
The question is asked in a way that it's only valuable to gauge personality. It indicates a persons subjective level of self-confidence, but won't provide anything useful beyond that more useful would be: you receive xgen hair and your task is to convert it to game ready version. Target platform is unreal, textures must…