hello every one iam learning 3d by myself but i need some help. when i have to use cage bake or subdivisions bake . and whats the difference between zbrush bake and xnormal bake ?
hey mike, cool stuff! These are nice environments.. the texturing really bothers me, I agree with MoP on the contrast and color choices. Honestly, it's just that Normaly Doomy3 look, not enough baked in light/contrast info in the texture. I'd encourage you to keep playing until you find a good balance, the rendering of…
Clearly whoever designed that bike wasn't a guy ;P (my testicles say ouch). Could you post more angles of your bike? The OC looks like it has switches in the front, one of them has a dial for speed, and both of them, the handles are more closer and 'bent' for proper gripping. They also bent more the front wheel and the…
Hey guys, I am currently working on my own controller wich is working with a Vive Tracker 2.0. I got 3 Buttons in total hoocked to my Vive Controller. But I can't seem to get the button inputs to work properly. The tracker itself is wired correctly to the buttons, since the inputs are displayed in the "Test Controller"…
Welcome to Polycount! A good way to learn how to model complex shapes is to give it a try, and post your attempt, like Fabi_G suggested. Then people are more likely to suggest ideas how to improve what you have. For example see How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before…
Hello everyone!! This week I’ve been working on some short animations to give the impression that the piano plays by itself, like a player piano. To do this, I’ve created a simple rig. I’ve also been working on an initial render and lighting pass. As well as an initial pass on the cinematics. https://youtu.be/gNxRsjFjIcY…
Thanks for the feedback. Again this is not a bike of my design, http://www.autoblog.com/2008/08/09/roger-goldammer-official-world-champion-of-custom-bike-building/ and I am nowhere near finished with it yet. As far as the rendering, I had like one hour with someone to help me get some textures blocked in. I have to finish…
I'm in the camp that was a bit suprised at the trailer. While I get that they are aiming for a "visit different worlds" vibe, I just don't like it. I think making each world follow a different style will look like an undirected, inconsistent mess. I don't like that in one shot I see a city street with gritty textures and…
With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…
Hello people! This is my first post on this forum and i'd like to show the last project i been working for an indie game is currently in development (http://lcqstudios.com/). My tasks on this project consisted in making the Rider character from scratch and also the Bike (high poly modeling, low poly, retopology, texturing…