al'right I'm Exporting my UV from UVlayout from an OBJ They're overlapping i think I just did, i used soften edge, work better now I'm using default xNormal setting, but i just noticed when i scale my high poly mesh so it " wrap " ( or cage ) my low poly mesh
When it comes to assets of an sort of complexity, I do all the UV packing manually. Firstly I unwrap each element and move related elements near it into little mini-groups, and then I pack all the groups into the full layout. Auto packing generally sucks, so you gotta do this by hand if you want an efficient layout. Also…
Happy Monday :) Cool to see some binoculars. Looking at the concept, I find it a bit hard to tell what materials are used, so I'm curious to see peoples' interpretations. Those are very nice lamp photos :-B Nice Progress on the lamp @Hymil, don't have anything to critique really :+1: I find with such hard surface props…
What do you guys use the math in text fields thing for? It never even occurred to me to use it. Neox: How is that different than the way 3dsmax unwraps? You just define seams, then select that shell and hit pelt+relax. Same thing isn't it? It's the exact same process Headus UVLayout does it. And now in 2012 they have live…
Right.. so I fixed the problems I was having and here is my result: Things I did: >Cleaned up High-poly Mesh >Refined Low-poly mesh >Added Low-poly geometry to support normal map >Swore at UVLayout for screwing up my smooth groups. Damn am I scared of the texturing that is to come >.< I SUUUUCK at it.
I haven't tried 8 on this machine yet. rooster - I actually had this issue with 7 as soon as I upgraded to Vista. I imagine this was due to the immature nvidia drivers I had. I haven't spotted anything out of the ordinary with 7/8.5 and there are no noticable performance issues so far. Also, modo and headus UVlayout work…
Hi everyone, I'm creating a 3D animated, voice acting series called The Rise of The Infection. It's a zombie apocalypse survival story about two sisters and the people they meet in a dangerous, changing world. I've already created most of the characters models in MakeHuman and I have voice actors lined up, I'm also working…
3dsMax has multiple ways of relaxing (edge angles or face angles for example) just dig with the checkboxes and spinners in the relax dialog. Your 3d model doesn't look that complicated so just a planar map might do the trick as well. Good 3rd party tools are Headus UVlayout and the free roadkill to unwrap your model using…
Hello I understand your confusion now that I've taken a look at this issue you are having. There is a bug indeed! I am not going too verbose here but I can summarize it like this: -NSUV does not automagically load required plugins during startup (so NSUV "fails nicely" when the Unfold3D -plugin isn't loaded) -Maya 2016.5…
For me having a layout that is easy to paint on is key to saving time and sanity. I also need to pass the assets I work on, to other people so having a good logical layout is very important. If I "need" to, later I'll repack to another UV channel and render the first channel to the second. Often for this I end up using the…