Hello This is a problem i have been struggling with for a long time now.Finding textures i can use from scratch. Now i am trying another method.To transfer one texture to another and try to make it look good.The problem is that it never look good! Often i need a door/Window to match a wall texture i have been working…
We are looking to hire a couple hard surface modelers in the next couple of weeks as we take on more projects in 2018. We are a relaxed and very well organized virtual company and are expanding our talented team of hard surface modelers. Right now our main reqs are: * 4+ Years of professional experience * Comfortable with…
Hey hey, we are looking to hire a new character modeler with experience and passion! We are a very well managed, established team with a great and long standing reputation in the indie dev community. AWe're all about working with the little guys and building strong relationships with the underdog which means a lot of…
I'm doing an arch viz walkthrough type of project, and I've modeled things to accurate sizes, ie doorways of 2040 x 820mm and ceiling heights of 2700mm. When I place the building in the level though, it feels really small with the default character. I tried different settings for the FOV (from 140 to 40 degrees) and…
I'd also suggest looking up stuff by Thomas Didier principal lighting artist at Respawn. I mean realistic HS content I've an interest following specifically over the last couple of years, especially for those starting out imho seem to invest more effort and time in modeling / material - texture quality...etc however from…
Hey guys! I'm making a new portfolio piece and I was wondering if I could get some critique on my latest sculpt. This is my first attempt at making an asset suitable for AAA games. The sculpt is based off the Japanese street fashion icon Hirari Ikeda. I chose her because I could never get bored of her face. I've been very…
hello everyone im in a bit of confusion , i want to achieve photo realism with my human character , i have sculpted my model and it looks pretty good i have also added the skin detail and im pretty high on subdivs and my model is about 18 mil poly only the head ... but the thing is i cant get that detail ( the skin detail…
Hello, We were working with a 3d artist to render our cosmetic products before the production but unfortunately we can't anymore (their choice). As I've used some 3d softwares before (mainly 3ds max) I thought maybe I could give it a try. I know they weren't using something like 3ds max or Maya but I don't know what…
Experienced 3D Artist is available for work SKILLS* 15+ exp in the game industry + Art Director * 6 years exp with Unity3D * Skilled in characters * Skilled in low-poly models and hand-painted textures * Skilled in Zbrush and Substance Painter * Works fast and proficient in following pipelines * I'm a co-operative and…
Ironbelly is expanding again and we are looking for passionate and experienced 3D modelers and texture artists who have experience creating assets for Unity and/or Unreal. We are a very well managed, established team with a great and long standing reputation in the indie dev community. As such our clientelle is strictly…