Hey all! Just a quick update before I go off on holiday for the week. I wanted to get these changes done before i shoot off. Thanks Firith for the awesome paintover of the bust! Tried to get all the changes you suggested in - i'll continue to polish this piece - maybe even practice my skin painting and facial topology…
Hey all, I've been working on my first Zbrush bust (or head rather; no shoulders to speak of) and I would love some C&C on what I could improve upon so far. I've kind of hit a mental wall and don't know where to go next. I feel like it still looks a bit bumpy/melted, and I know I should start doing some more medium and…
Hello all, thanks for reading. I use Substance Painter and have been using the "baked light" filter for most of my needs. however, for textures where the height map makes the texture look right (pebbly leather for example) that method breaks down and the difuse map created is sub-par. So, at someone's off the cuff…
Agreed with Meisse. While it's a good idea in general I can't help but think and convulse when I look at CGTalk. Granted I check P&P sometimes multiple times a day, I don't think we're getting enough threads to be bumping individual critiques down the list to the second page too quickly. Hopefully people just keep the…
The color makes all the difference! now that you can truly see whats what I think the bust came our better than i hoped! now just for fun im gonna be adding special effects to the bust such as scales on Tidehunter and texture on the rocks! https://imgur.com/OozDudS
Hey guys, this is my final project of university. I have to do a research project and make a realistic character bust and get it in UDK. This is the sculpt so far, big WIP as it is. Coming along though. Having most trouble with the brow line. Middle age Caucasian male...Looking at (but not basing on) Harrison Ford/Nathan…
Hello, I am making a bust for my favorite champ in LoL, Heres is the splash art for the champion taken from Lol website: ill eventually put it through the entire pipeline and render in marmoset. My goal for this project is to make her look realistic while also staying true to the characters design i am currently sculpting…
Random question does anyone know what or why there were over 9000 (heh over 9000....) users on this particular date on Polycount? "Most users ever online was 9,079, 09-16-2009 at 01:18 PM." Right now there's about 350 users, significantly lower than the highest recorded. So I'm just curious if there was something special…
You can make variable shaders in a game engine too, especially if its have node based material editor.I mean for example UDK can clearly and easily do this. About your material definition: i would like to see more like stuff like this-> http://www.mdukesphoto.com/New%20MDUKES%20PHOTO/BMI-rusty-barrel1.jpg…
That sucks casey. Count your chickens though. You could be a lot worse off. As I'm sure most people here have too at one point or another in their lives, I studied various martial arts back in the UK, and even the toughest, scariest south London street savvy 6th dan uber nutter bastards that I knew will tell you to just…