Hi, I am a third year Games Design Student at Staffordshire University in England and I am looking into rigging and animation for my FYP. What I want to do is rig a character and create a full animation set to be implemented as a playable asset in a game. No game is actually being made but the aim is too make something…
I'm looking for many low poly 3D models to be made. These models are for background objects in a flat/apartment. They need to match the art style of the cat seen above. Example list: TV Fridge Bed Couch Door Wardrobe + many more (a whole flat) If you're interested please email dayonic@gmail.com with your price per object.…
Hello Polycount community, I've recently released Crocotile 3D, a 3d modeling tool inspired by 2d map editors. In this editor tiles are used to create 3d scenes/models. I have never really been that comfortable with the process and functionality of standard 3d editors, but now with Crocotile 3D, I am enjoying working with…
This model getting weird when adding turbosmooth and quad chamfer, we know n-gons and triangulated models can be a problem when we trying to smooth, is there any way to fix this? or do I need to create a high poly merely based on quads?
Hello. Xiaoling Entertainmnet is south Korea entertainment studio and working on the 3D animation for youTube channel. Please review what we have below, this is formal introduction;https://drive.google.com/file/d/1fLjLUBduZ0GBh3RUeFrFz7UM0R6uFjGv/view?usp=sharing Xiaoling Entertainment is challenging to create the 3D…
Hello, If you have done some awesome models that just lay around your hard drive it would be awesome if you can share them with me so I can use them for testing shaders I do for Untiy. I will use some as preview images in the Unity Asset Store. You will get the shaders in exchange of course. It will also be fine if you do…
Hey there! So I'm trying my hand at modeling characters, My skills are still pretty beginner level as you will probably see, but I'm trying to get better at it. (I'm using 3ds Max 2010) I think the modeling of the head is pretty much done (there are no ears because the character will be using headphones), so now I'm going…
ShapeWorks: https://store.steampowered.com/app/1148910/ShapeWorks/ ShapeWorks is an innovative and extremely beginner friendly program for effortless 3D digital sculpting. Its fluid interface enables artists to quickly give shape to there imagination. No need to go through several hoops, hassles to remember several key…
Hi I've just started modelling my first character. i got some problems with workflow and i couldn't find my answer anywhere so.. this character is for games or animations like cinematic trailers by far i've learned by myself the workflow i was thinking is high poly character -> retopoly -> low poly model -> rigging ->…
A lot of your high poly modeling quality is going to come from some of your modeling fundamentals: blocking out forms, command of edge flow and support loops, and understanding how subdividing affects a surface's shape and volume. If you're struggling with these fundamentals, you simply need to experiment with modeling…