Hello , I am baking normals with Substance but I am getting weird normals in proximity of seams, do you know why and how can I fix them? https://i.gyazo.com/587c5f223936020d52c5c379623351d5.jpg
Hello, I'm CC! Longtime polycount lurker here. Currently I am building up my 3D character portfolio and trying to open myself up for freelance & other opportunities, so it feels like a good time to start one of these. Any commentary or critique is appreciated! Here's my Artstation: https://www.artstation.com/gaistaz
Hello everyone, My name is Matt and I am sharing a render I got inspired to make after looking at some car pictures online. Please feel free to share any feedback if you can.
Hello guys, I was modeling an axe, the low poly was done on maya, then I sculpted the details on Zbrush After uv unwrapping and exporting, I got this and the antialiasing was 8x8 could someone please help me??
hello polycounters this model is one of the nostalgia project i'm working on i want to share every step and take feedback to improve myself ---------------------------------------------------------------------------------------------------------------------------------------------------------- modeling : 3d's max texturing…
Hello Guys this is work i did for a client , i have used same trim sheets i used in my earlier work . i hope you guys like it :) https://www.artstation.com/artwork/k4kRVA
Hello ! My name is Oleg. I draw 2D graphics, I specialize in characters and creatures. Portfolio - https://www.artstation.com/olegsonMy contact - olegson93@gmail.com Examples of work: