Can't hide from the center anymore, but I have some forms below that inspire me to NOT deform the clean forms into skewed elastic ones. So I add some edging, detail the center a little and throw in some eye piece cylinders I had from a kitbash layer. I also knock out a ceiling piece, nothing too fancy other than the clean…
It started when I responded to a similar post of his here in the freelance section back in April. Initially things went well as he hired me to do some textures (and a few snapped on low poly pieces) on a male and female versions of a character. I followed his guidelines and put in about 12 hours for the generous price of…
Slang for cheating, faking, or skirting the rules. Being a sneaky bastard. Like if you put a point light in the middle of a room it'll make it look sort of kind of vaguely like simple Global Illumination. The car looks much better, the nose and front wheel arches seem a lot more solid and grounded, and the front light…
I think I've learned as much from the titles I have worked on that have not shipped, as I have from the titles that have shipped. I think it's a incomplete piece of advice to suggest developers laugh at those with experience on a title that did not ship. As a developer interviewing a candidate I look for many different…
Well..you will want AO and Normal maps on a surface that you are attempting to portray an illusion of depth on....The normal map tells whatever rendering instructions you have which direction to make each pixel of your material appear to be facing...for example the tangent space normals are all on the blue channel in order…
Hey Hai, I think I can help give you some direction. My advice will for if you want to pursue games as that's what I'm more familiar with. Film might have other requirements. Technically for game art, you do not need to go to school. In fact I would say based on your skill alone I think you're in a very good spot that…
About The Studio: 2 Old Men Studios is a passionate team that is always looking to bring in quality new talent. Despite the studios name there are far more than 2 members and none of us would class ourselves as old. We are however a studio, so we at least tick one of the boxes of our name. The goal of 2 Old Men Studios…
-INTRODUCTION- Hello, I'm Heartbrake and I sale 3D models on the internet and I have decided to start a new line of 3D models with the assistance of a fully new and fresh number of 3D modelers and texture artist. This is really simple, and is known to pay well as a hobby. I have been selling 3D models on the internet for a…
The following positions are available: 3D MODELLER (DESIGNER) RESPONSIBILITIES To be able to design and implement 3d models for Call of Duty 2. This includes character models, weapon models or props. REQUIREMENTS: Knowledge of and able to work with Maya or 3ds Max Able to design either charactermodels, weaponry or…
Frell: You're showing some great ambition, but hopefully i can give you a little advice so you can avoid needing to start over entirely on your next asset. What you want to do is break it down into stages. EDIT: 0. Gather reference, study, plan, and think about all of the shapes and how you will go about constructing them.…