Hello everyone, it has been quite a long time since I posted something here, so i'll do exactly that today. I have been working on an ops core fast helmet ballistic version and some binoculares both PBR ready. I used UE4 for the render and will soon update my portfolio and hunt for a job... again.... I'am also working on…
Hey, I'm Samuel, 16 years old and I'm currently working on a small SciFi environment with UE4. I began to model the basics modular pieces such as floors and walls. But, during the early process of creation, I discovered the Layered Materials. So I deleted all the materials I created to start again with Layered Materials. I…
LATEST UPDATE: ________________________________________________________________________________________________________ I'm a huge fan of the anime Gintama and decided to try and recreate the interior of the main character's house. My main goal of this piece is to get used to UE4, and also the PBR texture pipeline. What…
Hi! Going to try my first environment. I tried to make one before but stopped right on the very beginning. So, after thinking what to do in the art role (I have some hobbyist experience on character art ), I decided to try some environment stuff. I don't expect tons of comments here, but some guidance along the way would…
I have kind of (working on it!) switched track entirely from programming to the 3d world as frankly i never got really good at programming even though i tried pretty damn hard. Been "fooling" around in the 3D world a few months now and i would love to get some feedback on the stuff i'm working on atm which is a modular…
Hey there, We are expanding our art team and we're looking to hire
experienced Environment Artists for on-site work in our downtown Seattle
studio. We work with a wide range of AAA
& Casual clients to provide artwork for their games as well as having our
own internal projects that require art. Ideal candidates are…
LATEST UPDATE: I'm busy improving myself by creating some scenes for my portfolio website. In this scene I want to focus on modularity, lighting effects in combination with particles. I chose an abandoned factory hallway for my scene. To get a feeling where I'm taking my inspiration from I did a little research and made a…
What Are You Working On? 9thKnight AgelosAp AlecMoody AlexCatMasterSupreme amontes model Anouk AntonioNeves model BitGem Curlscurly Daew model Danbee360 displacedinvader Dmitriy_T garriola83 model GeeGeeMac Huyashi Icore idli illusion itbeet Jakob Gavelli karynatrychyk leslievdb LoganFeliciano Macebo mafubash Matsmyrvold…
Hello, Im a relatively new Maya user and need some help. First
issue is that for some reason when I try and move my wall model it twists and
turns like crazy and destroys the model. I have no idea why its doing this. The second thing I’m doing is creating a modular environment
so I need all the different parts to connect…
Hello, I have a brick wall and a concrete ground. Now I want to have a smooth transition between both. How is this usually solved? Should I attach both objects into one and then paint the texture so that it transitions nice, or is it possible to have a nice transition without having both objects as one? Also this is a…