Hi everyone, We are looking for a first-person weapon animator/rigger for our tactical FPS project, built in s&box / Source 2. We will provide: * weapon model * already rigged first-person arms * textures/materials (if requested) * reference examples for weapon positioning and animation style (if requested) The weapon…
Hello! I am a 3D artist, animator and graphics designer with 5 years of experience both in graphics design and gamedev. I'm looking for full-time, part time or even commissioned work. Portfolio: https://www.artstation.com/randomch1orine I primarily work in Blender and Paint.NET/Photoshop, though I also have extensive…
I recently tried the photoscanning workflow out and it is alot of fun. It is rendered in Marmoset using a 16k texture. My friends don't believe me it is 3D. Afterwards, I show them the detail lighting :D
@Modeller this is a PBR workflow; creating highpoly meshes and baking to lowpoly. Tutorials, maybe like this one below (I haven't watched it) could get you on the right track, good luck https://www.youtube.com/watch?v=QbxtY4nHMuQ an overview https://www.youtube.com/watch?v=Ypm8PCILiDM…
Hi, I'm making a stylized wepaon pack for my first marketplace item. The pack will contain 3 swords(shown below) + 3 axes + 3 blunt + 3 shields. I'm open to any suggestions and critiques. Thank You.
So I wanted to model and texture a combat knife from start to finish, and it turned out to look something like this, Hope you like it. this https://www.artstation.com/artwork/x6Q5R if you want the other renders and 3D viewer and stuff